AI Stress Test
Posted: 15 Dec 2005, 01:11
has anyone performed any sort of semi-structured teset on how these AIs lag/resource suck under strenuous mid-late game conditions?
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Code: Select all
/* CORE commander */Tree(CCORCOM){
BuildTree(5){
SetSolar("CORSOLAR");
SetWind("CORWIND");
Add("CORLAB");
Add(energy);
Add("CORAP");
Add("CORMAKR");