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Mobile anti attacks Catapult

Posted: 07 Apr 2014, 21:30
by Never2Die
I find it annoying when I set mobile anti on patrol but it stops moving when Catapult is near and tries to attack it. Is this a bug or what is the purpose of it?

Re: Mobile anti attacks Catapult

Posted: 07 Apr 2014, 21:52
by jamerlan
sounds very funny :-D

Re: Mobile anti attacks Catapult

Posted: 07 Apr 2014, 21:52
by Silentwings
If that happens its a bug :D Replay please, preferably short.

Re: Mobile anti attacks Catapult

Posted: 07 Apr 2014, 23:03
by Never2Die
See this screenshot, the Scarab is just sitting there and doesn't follow the patrol route.

Re: Mobile anti attacks Catapult

Posted: 07 Apr 2014, 23:09
by Never2Die
It stops even when the Catapult is not in the attack range, only needs to be visible on radar. See screenshot.

Re: Mobile anti attacks Catapult

Posted: 07 Apr 2014, 23:31
by Jools
You could (should) set canAttack = false on scarab. It doesn't have to have that ability, the anti still works without it.

Re: Mobile anti attacks Catapult

Posted: 11 Apr 2014, 23:11
by Silentwings
Fixed in svn, thanks (although it's so sweet I really didn't want too)

Re: Mobile anti attacks Catapult

Posted: 15 Apr 2014, 21:48
by Never2Die
Thank you.

Re: Mobile anti attacks Catapult

Posted: 18 Apr 2014, 00:33
by xanax
What if it was possible to force antinukes to shoot at any given location within range? Making antinukes would be, instead of a chore, a tactical option in some cases.