Page 1 of 1

XTA 9.738 a.k.a. 'I'm Still Looking'

Posted: 03 Apr 2014, 18:09
by Jools
------------------- Change Log of XTA 9.738 Svn 661 'I'm Still Looking'
------------------ by Jools

- Core Pillager is now transportable by air
- Added mod option to allow transportation of hovercrafts (key: mo_transporthover 0|1).
- Fixed (again, hopefully) the bug that prevents end window to show up. Now the whole end procedure happens before gameover is called.
- Fixed cannon velocity parameter messing with Arm Tornado
- Changed mines and critters to not show on sonar
- Added option to show modoptions in-game by pressing ctrl-i (needs <<XTA Settings GUI>> widget enabled)
- Added player start positions to show on <<MiniMap Start Boxes>> widget
- Added dampened sound modes to local sounds gadget
- Relay awards to replays.springrts.com

Get it here:
Image

http://springfiles.com/spring/games/xta-38

Re: XTA 9.738 a.k.a. 'I'm Still Looking'

Posted: 04 Apr 2014, 00:39
by Anarchid
Am i seeing things, or...

Does that solar clip into ground? And the fac in background hovers 10 elmo above earth?

Re: XTA 9.738 a.k.a. 'I'm Still Looking'

Posted: 04 Apr 2014, 01:16
by Jools
I'm not sure. Maybe those things are built on water. You know, there is the shadows on sea bottom instead of surface glitch in the engine. Or ir may also be that those things are really build into ground.

I don't know what xta version that image is from: we need more commander looking at things images...

Re: XTA 9.738 a.k.a. 'I'm Still Looking'

Posted: 04 Apr 2014, 01:30
by knorke
Well, the original caption of image was "looking at a bug" :wink:

Re: XTA 9.738 a.k.a. 'I'm Still Looking'

Posted: 11 Apr 2014, 00:36
by Jools
Writing here for reference:

We had some lag in a recent game with not so many units. I think it could be something with the nukes, maybe the minimap X causing it. When I shut them off the lag appeared to disappear.

[21:30:16] <[PRO]Jools> we had a game yesterday with motion and rabard, there was monstruous lag
[21:30:20] <[PRO]Jools> then it just went away
[21:30:32] <[PRO]Jools> we didnt have a lot of units really
[21:30:50] <[PRO]Jools> i think it's tied to something with mininukes
[21:31:02] <[PRO]Jools> i had 8 of them line attacking rabarb
[21:31:12] <[PRO]Jools> fps was like 0.2
[21:31:21] <[PRO]Jools> after i cancelled order fps was about 50
[21:31:52] <[PRO]Jools> could be minimapX, dynamicLights or maybe customFormations2
[21:33:41] <[PRO]Jools> if it says "packet limit reached for Jools" or something similar
[21:33:58] <[PRO]Jools> does that indicated synced->unsynced communication is the problem?


And an old bug: when player resigns when gamemode is not commander ends you have to kill his stuff before game ends. I think that bug must have always been present.