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Anoying texture error

Posted: 13 Dec 2005, 22:25
by NOiZE
Image

This happens on some other units too

I guess it has to do with when 2 faces are pressed to eachother(like two pieces of paper). one shows the texture on one side and the other face shows it on the otherside.

I hope i discribed it good enough.

Posted: 13 Dec 2005, 22:27
by AF
Yes, 2 faces occupying th same location but with different textures, fighting over which texture is to be displayed.

Posted: 13 Dec 2005, 22:29
by NOiZE
but they shouldn't be fighting, because on should show on one side and the other one should be show on the other side..

Posted: 13 Dec 2005, 22:31
by AF
That's not qutie what i mean, I mean to seperate parts not the back and front faces of that single part. Remember those blue bits lift up when it fires exposing other pieces.

Posted: 13 Dec 2005, 22:42
by Das Bruce
Like alantai said, its called texture fighting, just move one of the faces away in the smallest increment.

Posted: 13 Dec 2005, 22:58
by Gnomre
Just delete one of the faces. Spring backface renders, so the method of doing that in TA (having two faces facing opposite directions) is redundant and just causes this problem.

Posted: 14 Dec 2005, 11:38
by NOiZE
this is a screen of XTA btw

Posted: 14 Dec 2005, 13:01
by Sean Mirrsen
Spring renders the backfaces of 3do models, and that causes this problem. If the same model was to be exported into s3o and textured the same way, there would be no problem at all.

Posted: 14 Dec 2005, 16:47
by NOiZE
could that process be automated ?

Posted: 14 Dec 2005, 17:54
by Zenka
you mean 3do to s3o converter?
Upspring can load and export both unit files.
Dunno about maping. I suppose you need to UV-map all the units.
And while you're at it, remake them high poli...
(Means, it's to much work, unless s3o can handle per-poligon-texture)