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More on awards
Posted: 19 Mar 2014, 13:13
by PJY
I have a few ideas for further BA community specific awards. They are as follows:
1. Bobbel award
This award should be given to the player who made the most HLTs in any game.
2. Xanax award
This award to be given to any player who killed Xanax. Obviously it is quite difficult to work out who precisely did the majority damage to Xanax in any particular game unless there is some way through data to track that so maybe a cheap and inexact solution is just to work out who killed Xanax's last unit or bit of eco.
3. Talking too much award
This award to be given to the player who says to much in ally and spec chat. Probably I will often win this award so this is blatant self interest here in getting pointless awards.
And, yes, this post is not really very serious.
Re: More on awards
Posted: 19 Mar 2014, 13:17
by Silentwings
Actually I rather like this idea and I had originally planned to implement it - but it is much easier implemented for ba:r where we have chili and can make tabs/menus effortlessly. E.g. keep the default awards shown but also have a tab less serious awards.
So - (inoffensive) suggestions for non-serious awards are welcome! I'm not so keen on awards that focus on specific players.
3. Talking too much award
I like this one.
Re: More on awards
Posted: 19 Mar 2014, 13:33
by PJY
4. Mental age of a 13 year old boy award
For the person who draws the most penises (peni? what is the plural?) on a map. I really think we should have such an award if we are going to have such awards because we do want it recognised that this kind of thing is puerile.
5. World's worst techer award
Somehow measured between the time a com is selfD (to remove losing coms through enemy action) and the completion of the first Afus?
6. CPU killing spam award
For the most T1 units built by any player
7. I thought I was playing SimCity award
For going the whole game without making any offensive units
8. Really angry recriminations award
I wish I could think of some way to measure this but it would go to the player who did the most ranting when things went wrong, with especial kudos going to any player who blamed everyone else on their team. Perhaps it would be possible to parse the word "noob" in the ally and spec chat and count the number of times that word is used?

Re: More on awards
Posted: 19 Mar 2014, 13:47
by Beherith
4. More like Graphomaniac award, just by amount of lines drawn (would be kinda useless to detect penises)
7. is really nice, easy to calc through (metal used)/(damage dealt)
Great ideas here :)
Re: More on awards
Posted: 19 Mar 2014, 18:42
by zoggop
Are You Now or Have You Ever Been?: gave the most units to allies, repaired/assisted the most ally units, shared the most resources
With a Bang: did the most damage to enemy units with commander explosion
also is it possible for AIs to get awards?
Re: More on awards
Posted: 20 Mar 2014, 12:34
by albator
9) less typo award (need a word DB though, so dunno if adding 20Mo data to BA wroses it

)
10) worse/best CPU award
11) 10 with ping
Re: More on awards
Posted: 20 Mar 2014, 14:48
by Floris
10) worse/best CPU award
Call it the Babage award

and best pc: mainframe award, but I suggest not even give award for the best cpu/system, its just not relevant.
Word dictionary is bad, unless it covers all languges, and even then its a non game related award
Re: More on awards
Posted: 20 Mar 2014, 17:56
by Silentwings
Some nice ideas
It occured to me also - suggestions welcome for death messages too!
Re: More on awards
Posted: 20 Mar 2014, 19:09
by PJY
As regards death messages:
"Player [ ] came. He saw. He died really horribly."
"Player [ ] didn't just buy the farm. He bought an outdoors toilet and the next door neighbour's cabbage patch as well."
"Player [ ] took on the Grim Reaper at chess and came out second."
"For Player [ ] the proverbial fat lady has well and truly sung."
"Player [ ] - think of it not so much as death as learning a useful lesson about your limitations."
"Player [ ] now regrets proclaiming that it is victory or death. It wasn't victory."
"Player [ ] died. He should have played better."
"For Player [ ] death is but a door - to a new world of recrimination."
Honestly I could think of endless ones like these. I like all the existing ones as well.
Re: More on awards
Posted: 22 Mar 2014, 03:33
by Ares
I'm taking you down with me: Player's com-blast resulted in more than 2 other commanders dying.
Fear of flying: Took the longest to react to the first enemy bomber being built with anti-air or planes of their own.
The life aquatic: Commander spent the most time underwater.
Technophobic: Slowest to build a tech 2 factory.
Pelican award: Built the most pelicans.
Zangeeph award: player won using an outlandish strategy that no one has ever heard of before, generally involving intruders or spamming e-stores to capture llts while cloaked.
Re: More on awards
Posted: 22 Mar 2014, 08:11
by jamerlan
Serial Killer: who killed the most commanders
Re: More on awards
Posted: 22 Mar 2014, 16:35
by jamerlan
death message: was successfully trolled
Re: More on awards
Posted: 22 Mar 2014, 16:56
by PicassoCT
Thats just a Flash-wound
Surviving Flash hitting more then 50 % of your buildings..
Re: More on awards
Posted: 25 Mar 2014, 13:27
by PJY
More death messages:
Player [ ] didn't want to play this silly game anyway.
Player [ ] blames all his teammates, compendiously, for everything from and including original sin.
Player [ ] should not consider this death but instead a severe test of his bonhomie and lively sense of humour.
Re: More on awards
Posted: 25 Mar 2014, 15:12
by PicassoCT
Player[ ] retired and made a fortune, renting out his former base as tank parking lot.
Player[ ] has learned to let go, drifting off into the nil-wanna. He will be reborn as a Fleah.