9.735 with some fixes
Posted: 19 Feb 2014, 14:22
Changelog:
------------------- Change Log of XTA 9.735 Svn 628
------------------ by Jools, Raaar
- Fixed collisionvolumes of all wrecks of standard units, thanks to raaar
- Decreased LOS of some turrets, such as LLT, MT and Radars. Instead they have increased air-LOS. LOS: Flakkers: 600, HLT: 600,
LLT: 420, floating LLT: 480, MT: 450, radar jammer tower: 450, radar tower: 500, adv. radar tower: 550, nuke/mininuke: 500
- Decreased LOS of commanders: 768-> 720.
- Decreased sonars: u4commander: 6000->4000, u3commander:2500->2250, u2commander: 2400->1800, ninja/u-commander, 1600->1200
- Increased sonars: adv.sonar stations: arm: 1550->2050, core: 1500->2010 (t1 sonar stations unchanged at 1210/1200)
- Decreased cloaktimeout for automatic commanders: arm: 4.2 s -> 2.8, core: 4.2 s -> 3.0. The commander is visible somewhat longer
than this time due to the silhouette effect. Also decreased for level 2 manual commanders: 4.2-> 3.4/3.6; L3 and L4 have
same values as automatic commanders.
- Increased area of effect of rocko/storm: 48 -> 65. This will deal a little damage to walled mexxes/llt:s
- Increased annihilator/doomsday machine explodeas-radius: 180->360 and damage 800->1400.
- All builders can now restore again
- Increased missile velocities a little
- Increased phalanx/copperhead *air*-los
- Bugfixes:
* fixed bug where automatic commander is invisible when idle
* fixed radars not spinning/spinning bugs for airlabs
* fixed bug where core t1 airlab's pad isn't rotating when building
* fixed missing ceg warning for metalclouds
* fixed mexx-upgrader bug
* removed lups.lua debug echo
* unload unit warning sounds widget after game ends to prevent it from warning at gameover
- other: better fonts for some widgets/gadgets
Get it here: http://springfiles.com/spring/games/xta-35
------------------- Change Log of XTA 9.735 Svn 628
------------------ by Jools, Raaar
- Fixed collisionvolumes of all wrecks of standard units, thanks to raaar
- Decreased LOS of some turrets, such as LLT, MT and Radars. Instead they have increased air-LOS. LOS: Flakkers: 600, HLT: 600,
LLT: 420, floating LLT: 480, MT: 450, radar jammer tower: 450, radar tower: 500, adv. radar tower: 550, nuke/mininuke: 500
- Decreased LOS of commanders: 768-> 720.
- Decreased sonars: u4commander: 6000->4000, u3commander:2500->2250, u2commander: 2400->1800, ninja/u-commander, 1600->1200
- Increased sonars: adv.sonar stations: arm: 1550->2050, core: 1500->2010 (t1 sonar stations unchanged at 1210/1200)
- Decreased cloaktimeout for automatic commanders: arm: 4.2 s -> 2.8, core: 4.2 s -> 3.0. The commander is visible somewhat longer
than this time due to the silhouette effect. Also decreased for level 2 manual commanders: 4.2-> 3.4/3.6; L3 and L4 have
same values as automatic commanders.
- Increased area of effect of rocko/storm: 48 -> 65. This will deal a little damage to walled mexxes/llt:s
- Increased annihilator/doomsday machine explodeas-radius: 180->360 and damage 800->1400.
- All builders can now restore again
- Increased missile velocities a little
- Increased phalanx/copperhead *air*-los
- Bugfixes:
* fixed bug where automatic commander is invisible when idle
* fixed radars not spinning/spinning bugs for airlabs
* fixed bug where core t1 airlab's pad isn't rotating when building
* fixed missing ceg warning for metalclouds
* fixed mexx-upgrader bug
* removed lups.lua debug echo
* unload unit warning sounds widget after game ends to prevent it from warning at gameover
- other: better fonts for some widgets/gadgets
Get it here: http://springfiles.com/spring/games/xta-35