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Lost smoothing from Wings3D to Blender
Posted: 28 Jan 2014, 12:32
by FireStorm_
Does anyone know if it is possible to keep the smoothing or hardening of edges while exporting from Wings3D to Blender? Reference to documentation also appreciated...
I'd rather not re-apply all the hard edges on my model again in the (by me less known) blender environment.
(I've got a re-worked model ready to be animated and/or put ingame, apart from this

)
Re: Lost smoothing from Wings3D to Blender
Posted: 28 Jan 2014, 12:37
by Anarchid
1) Remember to tick the "use smoothing groups" option when importing
2) Add an
Edge Split modifier to your object
3) Untick the edge angle checkbox in modifier settings; tick the "sharp edges" instead.
4) Apply modifier before exporting (or don't, most exporters should be able to use it without applying). Keep it while working, because splitting edges earlier can break some useful algorithms (like recalculating normals)
More info
here
Re: Lost smoothing from Wings3D to Blender
Posted: 28 Jan 2014, 13:11
by FireStorm_
Thanks.
I think I shouldn't have used Collada.
I'll look at it when I come back.
Though I fear it'll be faster now to re-apply them...

Re: Lost smoothing from Wings3D to Blender
Posted: 28 Jan 2014, 13:20
by Anarchid
Collada saves smooth groups.
I mean, i learned how this stuff worked like a few days ago when smoth tried importing a model into blender, lost his smooth groups and then i used the cheat move.
Tldr, his model was .dae when being imported.
Re: Lost smoothing from Wings3D to Blender
Posted: 28 Jan 2014, 15:00
by smoth
It was an obj. I use dae in spring
Re: Lost smoothing from Wings3D to Blender
Posted: 28 Jan 2014, 16:34
by Anarchid
Sorry for the confusion then :X
Re: Lost smoothing from Wings3D to Blender
Posted: 28 Jan 2014, 18:25
by FireStorm_

Now I can make nice animations quite quickly...
Only all the other, normally simple stuff, takes ages ages and ages...
I must say I think it strange .dea did not seem to keep the smoothing-group when exported from wings3d, because after looking into it some more, I think it should have...
in any case, time for a break...
Re: Lost smoothing from Wings3D to Blender
Posted: 28 Jan 2014, 22:05
by FireStorm_
I'm getting pretty comfortable in Blender, but I hope someone can help with the following:
When I use one of the Shading buttons, under the Mesh Tools, either Smooth or Flat, it only seems to affect surfaces.
I don't suppose, I can shade edges that way? without having to get into Modifiers?
Re: Lost smoothing from Wings3D to Blender
Posted: 29 Jan 2014, 09:51
by FireStorm_
I hoped on a little more advice on this...
I don't seem to be able to either, keep them when importing from Wings3D, or apply them on the same edges in Blender.
If anyone can convert the wings3D model to Blender with the smoothing groups, I'd be interested to know how.
Re: Lost smoothing from Wings3D to Blender
Posted: 29 Jan 2014, 10:33
by Anarchid
I'll try this evening.
No idea about smooth edges thing, didn't know it existed untll your message 0_0.
Re: Lost smoothing from Wings3D to Blender
Posted: 29 Jan 2014, 21:57
by Anarchid
I'm not sure how perfectly this matches, but
here's my try:
What i did:
1) export as .obj
2) import with smoothing groups
3) add an Edge Split modifier to one object
4) realise adding that to every one in scene is work
5) google how to multiadd
6) select all objects in scene, and then select one with already added edgesplit to be "active"
7) hit ctrl+l and "link" the modifier across all objects
Re: Lost smoothing from Wings3D to Blender
Posted: 29 Jan 2014, 22:47
by FireStorm_
You are awesome!
Now I know I can at least use my Wings3D smoothing.
Still got some more figuring-out to do... For instance, why I can only see the affected edges (in a different colour) on the head.
(I suppose it was the first mesh receiving the modifier)
In any case, thanks a lot; now I can continue muddling on

Re: Lost smoothing from Wings3D to Blender
Posted: 29 Jan 2014, 23:26
by Anarchid
why I can only see the affected edges (in a different colour) on the head.
Unsure if that's the case, but only one object can be in edit mode at the same time, and sharp edges are only highlighted in edit mode >.>
oooor maybe if you are opening the file i attached, that's because i actually did Select -> Sharp Edges and then Edit -> Edges -> Mark Sharp. Which doesn't do any "real" difference, but makes them all nice and shiny.
Re: Lost smoothing from Wings3D to Blender
Posted: 30 Jan 2014, 00:05
by FireStorm_
Yes, it seems I misinterpreted what I saw.
I already got wise to it while working in the file some more, but thanks for the heads-up anyway.
Re: Lost smoothing from Wings3D to Blender
Posted: 30 Jan 2014, 00:38
by smoth
firestorm what was the issue before? What did you not do that was covered in anarchid's guide?