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BA 7.91 Released!

Posted: 12 Jan 2014, 13:44
by Silentwings
Changelog for 7.90 -> 7.91

> Improved initial queue detection in Idle Players
> Made Newbie Placer work with Coop Mode
> Added basic 'how to play' info into Newbie Placer
> Initial Queue switches whole queue on faction change
> Fixed AdvPlList faction change display before gamestart
> Fixed AI choose-before-game start positions
> Fixed crash caused by lua mem excess
> Fixed mex upgrader nil error
> Fixed some subs being visible on radar
> Fixed units exploding on asteroid maps
> Fixed some heaps being rezzable
> Fixed heap reclaiming
> Fixed transportees in non-air transports showing radar/sonar blips
> Fixed ambusher not closing
> Warcow is only awarded within the winning team
> T1 artillery is push resistant
> T1 jammers can only be built on flat-ish ground
> Reduced shield power, increased regen speed, removed energy drain on repulse
> Increased buildtime of T1 subs, slightly reduced handling
> Minor updates for Spring 96.0

~ Bluestone, Nixtux, BrainDamage, Decay, DeadNightWarrior

Download Here
http://springfiles.com/spring/games/bal ... ilation-37

Image

Re: BA 7.91 Released!

Posted: 12 Jan 2014, 16:23
by klapmongool
Looking good, thanks!

Re: BA 7.91 Released!

Posted: 12 Jan 2014, 20:48
by Beherith
Great work silentwings, thanks!

Re: BA 7.91 Released!

Posted: 12 Jan 2014, 21:08
by smoth
> Fixed crash caused by lua mem excess
?

Re: BA 7.91 Released!

Posted: 12 Jan 2014, 22:47
by Silentwings

Re: BA 7.91 Released!

Posted: 13 Jan 2014, 08:49
by klapmongool
Not sure so I ask: is that area attack command causing crash/lagg fixed in this version?

Re: BA 7.91 Released!

Posted: 13 Jan 2014, 10:11
by Silentwings
It's fixed.

Re: BA 7.91 Released!

Posted: 13 Jan 2014, 11:44
by jamerlan
I like amount of changes!
AND I WANT MORE :-D

Re: BA 7.91 Released!

Posted: 19 Feb 2014, 02:32
by albator
http://replays.admin-box.com/replay/76f ... d4b4826ae/

Nuke bomber cannot fire on pitbull

42 min 8000:10000

Re: BA 7.91 Released!

Posted: 19 Feb 2014, 23:55
by qray
albator wrote:Nuke bomber cannot fire on pitbull
Strange. Maybe sth. to do with the Liches being on patrol?
Just recently had a game where a Liche killed a Pit Bull. But there the Pit Bull was one of many targets in a queue.

Re: BA 7.91 Released!

Posted: 21 Feb 2014, 23:19
by Silentwings
I've not watched the replay, but liche on patrol will not fire. The liche missile is a commandfire weapon, like dgun. It only fires when you explicitly ask it too.

Re: BA 7.91 Released!

Posted: 25 Feb 2014, 13:14
by albator
Silentwings wrote:I've not watched the replay, but liche on patrol will not fire. The liche missile is a commandfire weapon, like dgun. It only fires when you explicitly ask it too.
OK it makes sense, it actually was on patrol mod.
Thanks for the clarification.

Maybe a good idea would be to list all of those units and put it somewhere as the start of the game on a "tips" panals, or jsut add it in the loading screen like for default keybind widget so player have an idea.

Any other unit behaving like that ?

Re: BA 7.91 Released!

Posted: 25 Feb 2014, 14:20
by Silentwings
Off the top of my head, also nukes, tac nuke, emp launcher, junos, maybe others too. Without having checked, I think that com, fake com & liche are the only non-stationary commandfire units.

Re: BA 7.91 Released!

Posted: 15 Mar 2014, 22:14
by Silentwings