Unit experience
Posted: 04 Jan 2014, 10:08
What does it give now? More hp and rof? More damage? That is something, but its not really seen while playing. So you have for example a t1 plasma bot with 0 exp and t1 plasma bot with 2.00 exp, but you cant see that, do you? I mean the effects of it. Cant see the 2.00 exp doing anything better than the 0 exp in the heat of a battle. Why not make that feature better? Would that make defences too strong(porcy game) if they stop continuous spam or stop a big attack? Doing damage to turrets would give more exp?
Every 0.5 exp would give something more to the unit? To a mobile unit? Less to stationary turrets? something unit specific(armor to sumo, range to bertha, and what was it, "self replication to ddm"?)? Or something a player can choose every 0.5(more range, better rof, better armor, no delay until repairs start)? How neat would it be to have experienced and well used t1 plasma bot to be able to go against t2 units for longer than few seconds? Neat yes, stupid looking yes :)
Anyway, even no-delay-self-repair-start at 0.5, better armor at 1.0, longer range at 1.5 would be nice, yes? So you could see the effects? As said, exp now is not really seen on the field, or Im just too stopid to see that. Would that make good players even more good? :/
Making commanders get more bang for exp would be cool too, but that again would give more to good players. Then again, more exp com has, the better it is, but the larger would be the boom, but thats not always a bad thing. Make com slower the more exp it has(the more power it uses)?
Spamming afus and units is still a good simple way to play thou :)
Every 0.5 exp would give something more to the unit? To a mobile unit? Less to stationary turrets? something unit specific(armor to sumo, range to bertha, and what was it, "self replication to ddm"?)? Or something a player can choose every 0.5(more range, better rof, better armor, no delay until repairs start)? How neat would it be to have experienced and well used t1 plasma bot to be able to go against t2 units for longer than few seconds? Neat yes, stupid looking yes :)
Anyway, even no-delay-self-repair-start at 0.5, better armor at 1.0, longer range at 1.5 would be nice, yes? So you could see the effects? As said, exp now is not really seen on the field, or Im just too stopid to see that. Would that make good players even more good? :/
Making commanders get more bang for exp would be cool too, but that again would give more to good players. Then again, more exp com has, the better it is, but the larger would be the boom, but thats not always a bad thing. Make com slower the more exp it has(the more power it uses)?
Spamming afus and units is still a good simple way to play thou :)