Page 1 of 1
new BA widget - Crawling bombs (hold fire + self-d radius)v4
Posted: 29 Dec 2013, 14:44
by jamerlan
updated to v4: Draw blow radius for adv geos too
updated to v3: Draw decloak range for Advanced Crawling Bomb
updated to v2: Advanced Crawling Bombs are cloaked by default
--
Sets crawling bombs on hold fire by default and displays self-d radius + draws adv geo blow radius
Project page on github
P.S. Idea of that widget belongs to klapmongool. Thanks klapmongool!
Re: new BA widget - Crawling bombs (hold fire and self-d rad
Posted: 30 Dec 2013, 08:44
by klapmongool
Thanks, great stuff!
Re: new BA widget - Crawling bombs (hold fire and self-d rad
Posted: 30 Dec 2013, 10:09
by knorke
Nice idea. I always do ctrl-z to select all then click the button, sucks a bit.
How about a more general version of the widget?
There are many units where I would like to use different default states than the game defines.
If one changes it in factory but then it is for all units...
So instead of having crawl_bomb_holdfire.lua and samson_auto_roam.lua and bertha_return_fire.lua and whatnot, how about one "state config widget"?
Where one can config what firestate and units use?
Say there would be a config like this:
Code: Select all
arm_rocko = {move=0, fire=2}
core_roach = {move=1, fire=2}
arm_bertha = {move=0, fire=1}
No entry means to use defaults.
Best of course also have different configs for games, like BA.lua, XTA.lua etc
Re: new BA widget - Crawling bombs (hold fire and self-d rad
Posted: 30 Dec 2013, 10:32
by jamerlan
knorke, there are "Blast radius", "hold fire" and "don't move" widgets. They are more general and you can configure them to tweak a game.
Many people have issues with installing widgets. This process is complicated for them. So editing widgets is a rocket sience. And I am not so cool to create user friendly GUI for that.
Re: new BA widget - Crawling bombs (hold fire and self-d rad
Posted: 30 Dec 2013, 11:15
by dansan
Hmm... for me a general version would also be very useful...
Maybe cooperate with funkencool: you make the backend (settings and config-I/O) and he makes a GUI... he's into "options" atm :)
[boldly throwing work at others xD]
Re: new BA widget - Crawling bombs (hold fire and self-d rad
Posted: 30 Dec 2013, 12:47
by klapmongool
knorke wrote:Nice idea. I always do ctrl-z to select all then click the button, sucks a bit.
How about a more general version of the widget?
There are many units where I would like to use different default states than the game defines.
If one changes it in factory but then it is for all units...
So instead of having crawl_bomb_holdfire.lua and samson_auto_roam.lua and bertha_return_fire.lua and whatnot, how about one "state config widget"?
Where one can config what firestate and units use?
Say there would be a config like this:
Code: Select all
arm_rocko = {move=0, fire=2}
core_roach = {move=1, fire=2}
arm_bertha = {move=0, fire=1}
No entry means to use defaults.
Best of course also have different configs for games, like BA.lua, XTA.lua etc
Would be nice. Main problem with crawling bombs however was that they don't copy the 'hold fire' order from the lab..
Re: new BA widget - Crawling bombs (hold fire and self-d rad
Posted: 30 Dec 2013, 13:38
by Floris
Please add to the drawworld function:
"if Spring.IsGUIHidden() then return end"
To have a clean non-ui view of the map when pressing f5, like it should.
Re: new BA widget - Crawling bombs (hold fire and self-d rad
Posted: 30 Dec 2013, 19:49
by jamerlan
Floris wrote:Please add to the drawworld function:
"if Spring.IsGUIHidden() then return end"
To have a clean non-ui view of the map when pressing f5, like it should.
Sure! Will do it in the nearest future

Today I am drunk :-D Russia...
Re: new BA widget - Crawling bombs (hold fire and self-d rad
Posted: 31 Dec 2013, 13:02
by albator
Can you add an option to make advanced core ones cloak when leaving factory ?
I know that is huge E-consumption, but on large scale/eco battle that will definitely fit.
Re: new BA widget - Crawling bombs (hold fire + self-d radiu
Posted: 31 Dec 2013, 17:22
by jamerlan
albator wrote:Can you add an option to make advanced core ones cloak when leaving factory ?
I know that is huge E-consumption, but on large scale/eco battle that will definitely fit.
Thanks for idea!
Updated to v2:
Advanced Crawling bombs are cloaked by default (you can configure using "cloakAdvCrawlingBombs" variable) + hide circles when GUI is hidden
Re: new BA widget - Crawling bombs (hold fire and self-d rad
Posted: 31 Dec 2013, 17:47
by jamerlan
updated to v3: Draw decloak range for Advanced Crawling Bomb
Re: new BA widget - Crawling bombs (hold fire + self-d radiu
Posted: 16 Jan 2015, 19:32
by jamerlan
Updated to v4: Draw blow radius for adv geos too