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Auto-builder GroupAI?

Posted: 07 Dec 2005, 17:30
by CrowJuice
We now have "fully" working Global AI that can build and expand bases. What if we could give a builder an Auto-build Global AI? We have the fully working code. We just need to implement it.

And for all the nay sayers I would suggest that the lobby client should be abel to show what groupAI's the players are using and the ability to turn it off. If you don't like it then just host a game that restricts the groupAI's you don't like ;)

Posted: 07 Dec 2005, 17:38
by krogothe
this kinda stuff is very sensitive to the community unless implemented right...
each player should have a list with his AIs, with a tickbox, if its not ticked, no one in the game can have it (same for AIs a user doesnt have) but that would still cause problems, people could just make an uber haxor AI and just change the name to a common one etc...
It would only really work if these were pre-approved by the devs and officially included (so no third party AIs would be allowed).
Sure its no harm in building a few things but people could get pissed off!

Plus, are AIs really smart enough to choose your buildings?
then again my metal class kicks my ass at finding metal hmmm i might make it show me the best spots for any map when playing online...

Posted: 07 Dec 2005, 17:56
by CrowJuice
If somebody want's to cheat then he/she would have found another way to cheat anyways.

Posted: 07 Dec 2005, 20:17
by AF
Take the factor clas sof NTAI and cains metal class, do a little modifyignt o remvoe dependency ont eh global class and shove em in a GroupAI, and you have NTAI in a groupAI exept it wont scout or attack.

Or take the scouter class and do the same and you got scouting done!

Or take the chaser class and do the same and you got an attack GroupAI!!!!

Mind you they might not be as sophisticated with some fo the stuff removed in the crossover ebtween GlobalAI to groupAI.

Posted: 09 Dec 2005, 02:32
by Dragon45
This is not worth pursuing until a mod specifically needs it for its own, completely different brand of gameplay. It's far too divisive an idea otherwise.

Posted: 10 Dec 2005, 22:25
by CrowJuice
It can work with any mod. It├óÔé¼Ôäós just that people├óÔé¼Ôäós view of what is fun varies from person to person.