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My first combat unit is having extreme spasm issues
Posted: 16 Nov 2013, 04:18
by The_Igishly_Co
The unit is spawned, the unit has spasms inside the structure
---NOTE---
The unit had it's height boosted to insure that it was not indeed stuck in the ground...
Re: My first combat unit is having extreme spasm issues
Posted: 16 Nov 2013, 04:41
by knorke
you mean the unit can not leave its factory?
Make sure the factory spawns its units in a free spot and not in the wall. (the walls of model are only graphics of course, i mean the yardmap
http://springrts.com/wiki/Gamedev:UnitD ... _Placement)
Also does the factory script open&close the yard correctly etc?
If you set up online SVN (google code is easy to use) others can quickly browse your mod or download it to try.
Re: My first combat unit is having extreme spasm issues
Posted: 16 Nov 2013, 12:58
by FireStorm_
To test if the behaviour is caused by some kind of obstruction due to the factory yardmap, I would just quickly add the unit to the build-options of a mobile builder, and compare.
Re: My first combat unit is having extreme spasm issues
Posted: 16 Nov 2013, 13:09
by FLOZi
Or just /give it
Re: My first combat unit is having extreme spasm issues
Posted: 16 Nov 2013, 20:57
by The_Igishly_Co
Okay, so I /gave it, and yet it still spazzy mcspazz spazzes when I try to move it
Re: My first combat unit is having extreme spasm issues
Posted: 16 Nov 2013, 21:09
by knorke
TurnRate = 100000,
try lower number, like 2000
Re: My first combat unit is having extreme spasm issues
Posted: 18 Nov 2013, 00:22
by The_Igishly_Co
Thanks Knorke, that did the trick