Population Cap Gadget
Posted: 11 Nov 2013, 02:18
I've posted on this before, but basically here is what I want:
Per player supply cap (variable amount of course, preferably a modoption).
Per unit supply usage (using customparams)
So for example, with a supply cap of 100, in the unitdefs, I would define something like supply = 2, for that unit, so you could have 50 of them.
The ability to limit supply available using units (a la starcraft protoss pylons). In other words, lets say total supply cap is 100. I could designate units to be supply givers ( supplygranted = 8, ) which would grant more supply up to the total cap (but not over), or I could just turn that off and have all supply available from the start.
Chili widget visualizing it
In my mind, it would look like the resource bars, except, it would have a little icon and a number xx/yy next to it, and a bar with the current supply listed, and the bar would fill up depending on the total supply and would start flashing red when you get within X (variable number) of the supply cap. This would be it's own UI element, draggable and resizable.
Portability to other projects
It should be able to be used in any game that uses chili (for the gui portion)
I'm willing to donate some cash (50 bucks?) or other services, such as making CEGs, Maps, Videos, etc, to make this happen. I really really want this, and I'm tired of trying on my own and failing. I simply don't understand enough about lua to do it on my own (even hacking it together), and I honestly simply can't afford the time that it would take to learn how to do it (can't really afford the money either, but this is important enough to me that I'll do it). If I had unlimited time to throw at it, I would happily do that in order to learn, but I simply don't (I already feel guilty as hell about spending some hours playing games this weekend instead of working) , so I'm pretty much resorting to whatever I can to try to make it happen.
Anyone interested at all? I realize that there is some bias against people putting money bounties on features, and I understand that. That's why I say I will happily render other services (this would be far better for me anyway) if for whatever reason money is inappropriate.
Per player supply cap (variable amount of course, preferably a modoption).
Per unit supply usage (using customparams)
So for example, with a supply cap of 100, in the unitdefs, I would define something like supply = 2, for that unit, so you could have 50 of them.
The ability to limit supply available using units (a la starcraft protoss pylons). In other words, lets say total supply cap is 100. I could designate units to be supply givers ( supplygranted = 8, ) which would grant more supply up to the total cap (but not over), or I could just turn that off and have all supply available from the start.
Chili widget visualizing it
In my mind, it would look like the resource bars, except, it would have a little icon and a number xx/yy next to it, and a bar with the current supply listed, and the bar would fill up depending on the total supply and would start flashing red when you get within X (variable number) of the supply cap. This would be it's own UI element, draggable and resizable.
Portability to other projects
It should be able to be used in any game that uses chili (for the gui portion)
I'm willing to donate some cash (50 bucks?) or other services, such as making CEGs, Maps, Videos, etc, to make this happen. I really really want this, and I'm tired of trying on my own and failing. I simply don't understand enough about lua to do it on my own (even hacking it together), and I honestly simply can't afford the time that it would take to learn how to do it (can't really afford the money either, but this is important enough to me that I'll do it). If I had unlimited time to throw at it, I would happily do that in order to learn, but I simply don't (I already feel guilty as hell about spending some hours playing games this weekend instead of working) , so I'm pretty much resorting to whatever I can to try to make it happen.
Anyone interested at all? I realize that there is some bias against people putting money bounties on features, and I understand that. That's why I say I will happily render other services (this would be far better for me anyway) if for whatever reason money is inappropriate.