Here is release on springfiles too for reference:
http://springfiles.com/spring/games/xta-30
Changelog (not all technical changes):
------------------- Change Log of XTA 9.731 Svn 547 ------------------ by Kloot
-cure for zombie virus
------------------- Change Log of XTA 9.73 Svn 545 ------------------ by Deadnight Warrior, Jools, Kloot and Noruas and knorke
* New things:
- Updated Xtaids, added new unitpack that functions, called spiders vs. tortoise. Both work need more balance tests. - Noruas
- Added area guard gadget and widget combo. Works like area attack but for guard command. Enable/disable by toggling the Area
Guard widget in F11 menu. Widget listens to keyboard shortcut "g". The widget has three modes:
1) Basic mode: drag over units to guard, all selected units will guard all units.
2) Distributive mode (hold alt and drag): distribute the guard task into squadrons based on how many units you have selected
to guard.
3) Persistent mode (hold alt+ctrl and drag): makes the squadrons permanent. When one unit in the squadron gets damaged, the
unit guarding the squadron will shift the guard task to prioritise the unit wth least health. Selecting a unit that is
guarding a squadron and pressing "stop" will also clear the guard task.
- New spectator mode in commander change widget
- Added buttons for selecting game speed when watching replays
- Zombie mode
- New mouse cursors: select, airstrike, bad load, bad unload, upgrade metal extractor
- New bloomshader widget
- Updated pause screen. It has music that can be disabled/enabled with commands /musicoff and /musicon or /disablemusic and /enablemusic
- New loading screen. Loading music can be enabled/disabled by setting "snd_intromusic" to 1/0 in springsettings.cfg
- New commander songs
- Team-died messages make their comeback: suggest new ones in forum
- Smarter logic for unit under attack warning sounds
* Changes:
- Increased cost of Guardian and Punisher shots to double, from 250 to 500 per shot, roughly twice as much and a bit more than
a pop up cannon at 230 Energy.
- Reduced cost of stealthing for Cloakable fusion reactors and spy kbots by 50E
- Aircraft plants include runways for hit detection and selection
- Increase metal costs of Freedom Fighter, Avenger, Thunder and Shadow by about 10 %, increase energy cost and build time too.
Decrease HP of same units by 10 % and more for scout planes. Decrease fire angle of T1 fighters 100 => 70 and T2 fighters 110 => 90
- In game with commander ends: winner will not be last commander alive if he dguns enemy commander
* Bugfixes:
- Added missing minelayer-limit icons, fixed bug for xtaids hovercraft minelayers. - Jools
- Mine layer gadget fixed for XTAids units and other bugs - Noruas
- Fixed a bug with moho metal maker's missing explosions: they were set to "", now they use same explosions as in BA
- Fixed minelayer mine-limit exploit. Now it won't finish the mine if it's not in stock.
- Fixed double projectile for CORE Garpike and ARM Crab, making then quite OP for their price
- Fixed Dynamic Collision Volume gadget not scaling 3DO model radius and height if used for a unit with a dynamic CV
- Fixed many oversized collision volumes, happened due to changes in 94.1 engine
- Fix same faction image always being drawn onto ground for all players
- Kamikaze units can also attack with the attack command in addition to self-destruct one.
- Fix Z-selector widget to work again.
- Add arrival sound for arm small hovercraft
- Fix sub pens not having move command
* Performance improvements:
- Add flood protection to local sounds gadget
- Optimizations in following widgets:
- Major: Adv. Players List, Commander Selection, Commander Nametags
- Minor: Ghost Radar, Mission UI, BuildETA, UnitGroups
- Symbolical: BuildBar, Waypoint Dragger, Selection Buttons
- Improve performance of Dynamic Lighting when used together with Local Sounds, otherwise no performance change
- Updated CustomFormations to show end points for unit destinations, some other small fixes
- Halved the number of flame projectiles per second for Pyros and Levelers, damage and visuals adjusted to look and feel as before