It doesnt matter.
The thing is that if you fight in areas where you keep dying it means you dont have the gear/build to do them properly.
This means you dont actually want to level..
Lolwut?
First of all, the point of the game is to get more powerful by going into areas of shit that can kill you, so that you gain items and experience. It would be stupid to level up by killing endless mobs of low level monsters in order to be a higher or on an even level to the area you want to go, just so you can go massacre that area, then grind again for the next one. Not all of us play wow and find killing 784 wild boar over and over amusing.
How does tackling an area that _could_ kill me mean that I don't want to level? The fact that I'm there means that I want to advance.
Apparently you aren't aware of the fact that POE has a bad habit of spawning boss monsters that are immune to your entire build, and it won't stop at one monster, it will spawn 3 or 4 in the same area, all immune or highly resistant to everything you have.
But the difficulty is the fun of it. Unfortunately, removing hours of hard work just because I died or got unlucky in a zerg rush (this is a pretty common occurrence in POE) of monsters is not fun. Not in the slightest. Losing xp makes it so that you must farm areas where you can kill shit and not have a chance of dying, so you can level up to take on areas where you no longer are seriously threatened. It's shortsighted and terrible game design.
If you out-level an area you get less drops cause there is a penalty for loot in instances that are a lot above or below your level.
Making the XP loss on death even more of a penalty, because then you have to go farm areas where you are overpowered (because the moment your level matches the area, you are overpowered) in order to level up to the area you want to go. Rinse repeat.
If you didn't lose xp it would be silly.
As silly as losing hours of gameplay grinding? As silly as fighting tooth and nail to get to the end boss of an area that you can kill but will die several times in the process (due to the fact that he is resistant and immune to your entire build) so the only thing you can do is basically lose a level or give up on all your progress?
You would die and die and die until you'd slowly level up
So? Why is that a bad thing?
To get less loot that you need to actually stop dying..
But you just said I get less loot from lower level areas, so in order to get good loot I need to farm higher areas, but in order to farm the higher level areas, I need for farm the lower level areas to where I can then farm the higher level areas (which aren't so high anymore), etc, etc, etc.
Your logic is circular and nonsensical.
When you finish merciless you can just farm those end game instances and get great drops already.
Yes not every shitty build that makes no sense can handle the god tier content..I mean,,what do you expect?
Oh gee, I dunno, to have fun? Who gives a shit if I die a lot? Why do I need to be penalized for it? Dying is part of the fun. Just because I can die and not take a penalty for it doesn't mean I want to.
In general the game is designed for you to make several chars.
Oh, so that's what those other character slots are for... I just thought they were there to look pretty.
You will most likely fuck up your first one anyway cause you dont know enough about the game.
I know a lot about the game, but a newbie would most certainly screw it up, because for no reason at all, the game doesn't allow you to shift around attribute points. God forbid the player actually wants to have fun and try some new shit.
In POE, trying new shit means spending days remaking characters endlessly because you can't respec your points (other than a paltry few here and there). Clicked the wrong slot and out of respec points? Tough shit. Go redo all 50+ levels again.
Leveling after you have leveled one char is easier cause you got some loot you saved up and you know better what to do and thus can go faster.
/me summons Samuel Jackson to slap yo ass for making dumb statements
The design of it all is actually very nice
The level design, the graphics the skill system, etc etc is excellent.
Unfortuantely the game suffers horribly from the massive defects that are the lack of skill point respec and losing xp when you die.
Idiotic game design for $500 please, Alex.
The point is not to get to level 100, the point is to carefully create a character that can get to 100.
So the point is to get to level 100.