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why it's possible to close doomsday when it's emped?

Posted: 30 Oct 2013, 15:22
by jamerlan
it makes doomsdays very strong. I think it's a bug

xanax style: build doomsday machine and surround with t2 wall. How to kill that? I think only EMP could help but this bug...

Re: why it's possible to close doomsday when it's emped?

Posted: 30 Oct 2013, 15:38
by Silentwings
It's not a bug in the sense that by the looks of the code it was set up (a long time ago) to work that way and has done ever since.

While ba:r units are still being developed the unit scripts are not going to get changed; after that point I think what you're asking for would be a sensible change to make. Of course it should relate to all units with open/close anims related to special damage, not just ddm.

Re: why it's possible to close doomsday when it's emped?

Posted: 31 Oct 2013, 00:22
by smoth
It isn't a bad bug to file though. Don't you guys have some sort of place to keep that shit?

Re: why it's possible to close doomsday when it's emped?

Posted: 31 Oct 2013, 00:43
by Silentwings
Yes of course (in fact, he already knows it): http://imolarpg.dyndns.org/trac/balatest/newticket