Marketplace 2013
Posted: 27 Oct 2013, 00:07
I own Cubex a Sniper model, in exchange for the palmtreephysics he made for the beherith.
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
What happened?bobthedinosaur wrote:I like the idea of skill trades amongst the community but sometimes the trade can go bad... Right Car?
That tool is kinda nice and I used that for my previous projectSinbadEV wrote:http://www.deepblueapps.com/explosion-generator-3/ ?
Cubex wrote:Another I.O.U with PicassoCT, a terraformer master unit model for my game in exchange of PaxCentrail unit walk animation in JW
Code: Select all
EmitSfx( Piecename,1025)
Sleep(1300)
EmitSfx(Piecename,1024 )
Code: Select all
-- this is the first effect responsible for the unfolding of the sfx
return {
["ccssfxexpand"] = {
alwaysvisible = true,
usedefaultexplosions = false,
lensflare = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
properties = {
airdrag = 0.7,
alwaysvisible = true,
colormap = [[0.95 0.95 0.95 0.01 0.95 0.95 0.95 0.01 0.95 0.95 0.95 0.01 0 0 0 0.0]],
directional = true,
emitrot = 10,
emitrotspread = 10,
emitvector = [[0, 0 r0.001 , 0]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 55,
particlelifespread = 0,
particlesize = [[1 ]],
particlesizespread = 0,
particlespeed = 0,
particlespeedspread = 0,
pos = [[0, 50, 0]],
sizegrowth = 1.000000000000001,
sizemod = 0.91,
texture = [[lensflareCenter]],
useairlos = false,
},
},
expandstrobe = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
properties = {
airdrag = 0.7,
alwaysvisible = true,
colormap = [[0.95 0.95 0.95 0.01 0.95 0.95 0.95 0.01 0.95 0.95 0.95 0.01 0 0 0 0.0]],
directional = false,
emitrot = 10,
emitrotspread = 10,
emitvector = [[0, 0 r0.001 , 0]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 90,
particlelifespread = 0,
particlesize = [[12 ]],
particlesizespread = 0,
particlespeed = 0,
particlespeedspread = 0,
pos = [[0, 50, 0]],
sizegrowth = 1.000000000000001,
sizemod = 0.975,
texture = [[expandingstrobe]],
useairlos = false,
},
},
innerspiral = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
properties = {
airdrag = 0.7,
alwaysvisible = true,
colormap = [[0.95 0.95 0.95 0.01 0.95 0.95 0.95 0.01 0.95 0.95 0.95 0.01 0 0 0 0.0]],
directional = false,
emitrot = 10,
emitrotspread = 10,
emitvector = [[0, 0 r0.001 , 0]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 90,
particlelifespread = 0,
particlesize = [[2 ]],
particlesizespread = 0,
particlespeed = 0,
particlespeedspread = 0,
pos = [[0, 50, 0]],
sizegrowth = 1.000000000000001,
sizemod = 0.975,
texture = [[innerswirl]],
useairlos = false,
},
},
outerspiral = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
properties = {
airdrag = 0.7,
alwaysvisible = true,
colormap = [[0.95 0.95 0.95 0.01 0.95 0.95 0.95 0.01 0.95 0.95 0.95 0.01 0 0 0 0.0]],
directional = false,
emitrot = 10,
emitrotspread = 10,
emitvector = [[0, 0 r0.001 , 0]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 90,
particlelifespread = 0,
particlesize = [[8 ]],
particlesizespread = 0,
particlespeed = 0,
particlespeedspread = 0,
pos = [[0, 50, 0]],
sizegrowth = 1.000000000000001,
sizemod = 0.975,
texture = [[outerspira]],
useairlos = false,
},
},
spark = {
air = true,
class = [[CSimpleParticleSystem]],
count = 15,
ground = true,
water = true,
properties = {
airdrag = 1,
colormap = [[0.2 0.8 1 0.01 0.2 0.8 1 0.01 0 0 0 0.01]],
directional = true,
emitrot = 5,
emitrotspread = 42,
emitvector = [[0 r-0.3 r0.3,-0.3, r-0.3 r0.3]],
gravity = [[0, 0.007, 0]],
numparticles = 1,
particlelife = 35,
particlelifespread = 20,
particlesize = 0.5,
particlesizespread = 0,
particlespeed = 0.5,
particlespeedspread = 1,
pos = [[0, 50, 0]],
sizegrowth = [[0.0 r.20]],
sizemod = 1.0,
texture = [[slicerspark1]],
useairlos = false,
},
},
spark2 = {
air = true,
class = [[CSimpleParticleSystem]],
count = 15,
ground = true,
water = true,
properties = {
airdrag = 1,
colormap = [[0.2 0.8 1 0.01 0.2 0.8 1 0.01 0 0 0 0.01]],
directional = true,
emitrot = 5,
emitrotspread = 42,
emitvector = [[0 r-0.3 r0.3,0.3, r-0.3 r0.3]],
gravity = [[0, -0.007, 0]],
numparticles = 1,
particlelife = 35,
particlelifespread = 20,
particlesize = 0.5,
particlesizespread = 0,
particlespeed = 0.5,
particlespeedspread = 1,
pos = [[0, 50, 0]],
sizegrowth = [[0.0 r.20]],
sizemod = 1.0,
texture = [[slicerspark2]],
useairlos = false,
},
},
groundflash = {
air = false,
alwaysvisible = true,
circlealpha = 0.1,
circlegrowth = 3,
flashalpha = 0.9,
flashsize = 80,
ground = true,
ttl = 85,
water = false,
color = {
[1] = 0,
[2] = 0.5,
[3] = 1,
},
},
}
}
-- this is the second effect, responsible for the collaps back inward
return {
["ccssfxcontract"] = {
alwaysvisible = true,
usedefaultexplosions = false,
lensflare = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
properties = {
airdrag = 0.7,
alwaysvisible = true,
colormap = [[0.95 0.95 0.95 0.01 0.95 0.95 0.95 0.01 0.95 0.95 0.95 0.01 0 0 0 0.0]],
directional = true,
emitrot = 10,
emitrotspread = 10,
emitvector = [[0, 0 r-0.001 , 0]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 55,
particlelifespread = 0,
particlesize = [[15]],
particlesizespread = 0,
particlespeed = 0,
particlespeedspread = 0,
pos = [[0, 50, 0]],
sizegrowth = 0,
sizemod = 0.990,
texture = [[lensflareCenter]],
useairlos = false,
},
},
contractstrobe = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
properties = {
airdrag = 0.7,
alwaysvisible = true,
colormap = [[0.95 0.95 0.95 0.01 0.95 0.95 0.95 0.01 0.95 0.95 0.95 0.01 0 0 0 0.0]],
directional = true,
emitrot = 10,
emitrotspread = 10,
emitvector = [[0, 0 r-0.001 , 0]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 65,
particlelifespread = 0,
particlesize = [[45]],
particlesizespread = 0,
particlespeed = 0,
particlespeedspread = 0,
pos = [[0, 50, 0]],
sizegrowth = 0,
sizemod = 0.989,
texture = [[expandingstrobe]],
useairlos = false,
},
},
collapsingspiral = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
properties = {
airdrag = 0.7,
alwaysvisible = true,
colormap = [[0.95 0.95 0.95 0.005 0.95 0.95 0.95 0.005 0.95 0.95 0.95 0.005 0 0 0 0.0]],
directional = false,
emitrot = 10,
emitrotspread = 43,
emitvector = [[0, 0 r-0.001 , 0]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 45,
particlelifespread = 30,
particlesize = [[25]],
particlesizespread = 20,
particlespeed = 0,
particlespeedspread = 0,
pos = [[0, 50, 0]],
sizegrowth = 0,
sizemod = 0.989,
texture = [[outerspira]],
useairlos = false,
},
},
}
}