BA Shard config
Posted: 19 Oct 2013, 09:23
it's still under development, but if there's no forum post, it doesn't exist.
if you want to try it out, download https://www.dropbox.com/s/xrqeholay0prjrb/ShardBA.zip and unzip the BA directory into Spring/AI/Skirmish/Shard/dev/ai/ (it will overwrite the BA dir)
https://github.com/zoggop/Shard/tree/master/data/ai/BA
the widget i use to collect data from BA's UnitDefs and store it in a lua table can be found at: https://github.com/zoggop/ShardBAHelperWidgets
todo list: https://www.dropbox.com/s/lse7m2mmsvjav6z/README.md
some features:
- simulates LOS and scouts
- adapts to different kinds of maps (all unit types are supported)
- manages build assistants / reclamation
- manages defending units (when these units aren't yet attacking)
- micromanages raid units
- builds base defense structures semi-intelligently
- will nuke and bombard with long-range plasma
if you want to try it out, download https://www.dropbox.com/s/xrqeholay0prjrb/ShardBA.zip and unzip the BA directory into Spring/AI/Skirmish/Shard/dev/ai/ (it will overwrite the BA dir)
https://github.com/zoggop/Shard/tree/master/data/ai/BA
the widget i use to collect data from BA's UnitDefs and store it in a lua table can be found at: https://github.com/zoggop/ShardBAHelperWidgets
todo list: https://www.dropbox.com/s/lse7m2mmsvjav6z/README.md
some features:
- simulates LOS and scouts
- adapts to different kinds of maps (all unit types are supported)
- manages build assistants / reclamation
- manages defending units (when these units aren't yet attacking)
- micromanages raid units
- builds base defense structures semi-intelligently
- will nuke and bombard with long-range plasma