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problem with mex upgrader
Posted: 30 Sep 2013, 12:57
by Broker
Split from BA 7.83 thread
Silentwings wrote:In this version MexUpg Helper dont work.
This is not useful as a bug report...
Spring wiki wrote: To report a bug, please give a description, what is going wrong and how it can be reproduced.
I can write only in Russian.
but you can try that.
you need to select the designer T2
the mouse put on the extractor T1.
the cursor should be like reclame, but it is cleared as a security guard.
widget have to work like this - the constructor must disassemble T1 then to build a T2.
in 7.78 works correctly.
Re: BA 7.83 Released!
Posted: 30 Sep 2013, 17:59
by Silentwings
Thanks for the info. I can't reproduce your bug; I did as you said and mex upgrader worked.
But - It doesn't work if you try and use it after rejoining a game that's in progress - perhaps this is what you were doing? (And this will be fixed in next release.)
Re: BA 7.83 Released!
Posted: 30 Sep 2013, 19:23
by Broker
Silentwings wrote:Thanks for the info. I can't reproduce your bug; I did as you said and mex upgrader worked.
But - It doesn't work if you try and use it after rejoining a game that's in progress - perhaps this is what you were doing? (And this will be fixed in next release.)
no.it does not work even with the start of the game with NulAi.
Re: BA 7.83 Released!
Posted: 01 Oct 2013, 00:30
by Silentwings
@broker, please pastebin your infolog.txt and link to it
Re: BA 7.83 Released!
Posted: 01 Oct 2013, 10:07
by Broker
Silentwings wrote:@broker, please pastebin your infolog.txt and link to it
i found only this error
[f=0000000] [unit_script.lua] Error: Loading gadget: Lua unit script framework <unit_script.lua>
Re: BA 7.83 Released!
Posted: 01 Oct 2013, 10:16
by Silentwings
That unitscript error is actually a fake error; it's not important here anwyay!
What might matter (although I can't think how) is:
[f=0000000] Failed to load: unit_auto_group.lua (duplicate name)
[f=0000000] Failed to load: unit_dontmove.lua (duplicate name)
[f=0000000] Failed to load: unit_factory_guard.lua (duplicate name)
[f=0000000] Failed to load: unit_waypoint_dragger_2.lua (duplicate name)
These are widgets that you have locally but are in fact already inside BA. It's better to remove your local versions since they prevent you using BAs (likely updated) versions.
Also, try this: rename your/spring/luaui widgets folder to 'widgets_backup' and then start Spring + see if it works. If not, just rename back to 'widgets' and let me know.
Re: BA 7.83 Released!
Posted: 01 Oct 2013, 11:20
by Broker
Silentwings wrote:That unitscript error is actually a fake error; it's not important here anwyay!
What might matter (although I can't think how) is:
[f=0000000] Failed to load: unit_auto_group.lua (duplicate name)
[f=0000000] Failed to load: unit_dontmove.lua (duplicate name)
[f=0000000] Failed to load: unit_factory_guard.lua (duplicate name)
[f=0000000] Failed to load: unit_waypoint_dragger_2.lua (duplicate name)
These are widgets that you have locally but are in fact already inside BA. It's better to remove your local versions since they prevent you using BAs (likely updated) versions.
Also, try this: rename your/spring/luaui widgets folder to 'widgets_backup' and then start Spring + see if it works. If not, just rename back to 'widgets' and let me know.
do not work. ((
Re: BA 7.83 Released!
Posted: 01 Oct 2013, 11:58
by Silentwings
@Broker: Please test using the official Spring engine - 94.0 or 94.1 (and not "94.01" etc).
the cursor should be like reclame, but it is cleared as a security guard.
Note that the cursor doesn't actually change when you hover over the mex (after selecting the 'upgrade mex' order), in fact for me it shows attack - click on the mex anyway.
Re: BA 7.83 Released!
Posted: 01 Oct 2013, 12:16
by Broker
Silentwings wrote:@Broker: Please test using the official Spring engine - 94.0 or 94.1 (and not "94.01" etc).
the cursor should be like reclame, but it is cleared as a security guard.
Note that the cursor doesn't actually change when you hover over the mex (after selecting the 'upgrade mex' order), in fact for me it shows attack - click on the mex anyway.
Spring 94.1 (OMP) dont work(
Re: problem with mex upgrader
Posted: 01 Oct 2013, 12:18
by Silentwings
You mean you can't run 94.1 or the widget doesn't work for you with 94.1 ?
Also, there is no need to make a quote of the post just above when you reply.
Re: problem with mex upgrader
Posted: 01 Oct 2013, 13:01
by dansan
Broker wrote:
- (1) you need to select the designer T2
- (2) the mouse put on the extractor T1.
- (3) the cursor should be like reclame, but it is cleared as a security guard.
Did you forget to press the "Upgrade Mex" button between (1) and (2)?
Re: problem with mex upgrader
Posted: 01 Oct 2013, 13:10
by Broker
Sorry.
Game is work good. and widget no.
I wrote about upgrade without push button "Upg mex", only right click on metal extractor.
if i push button at first and then click on extractor its works.
in old version game it worked without push button. !! only right click.
Re: problem with mex upgrader
Posted: 01 Oct 2013, 13:31
by dansan
Broker wrote:in old version game it worked without push button. !! only right click.
I can confirm that. In 7.78 on 94.1 it works by just selecting the t2-con and right-clicking on t1-mex without ever clicking the "Upgrade Mex" button. The mouse-pointer before click (when hovering over t1-mex) is a reclaim-pointer.
Re: problem with mex upgrader
Posted: 01 Oct 2013, 14:04
by Silentwings
Dansan, does it work for you in 7.83?
Re: problem with mex upgrader
Posted: 01 Oct 2013, 14:15
by dansan
The widget works, but only after activating the "Upgrade Mex" button and using left-click.
It doesn't change the default action a t2-con has associated with a t1-mex (which is now guard).
Re: problem with mex upgrader
Posted: 01 Oct 2013, 14:27
by Silentwings
Ok - either of you: please go to thorium (the BA svn testing autohost) and you will be autodownloaded the latest version of the ba-svn. It will be called something like balancedannihilation-test-xxxx in your mod list. Try with that and see if it works for you.
Re: problem with mex upgrader
Posted: 01 Oct 2013, 15:09
by Broker
Silentwings wrote:Ok - either of you: please go to thorium (the BA svn testing autohost) and you will be autodownloaded the latest version of the ba-svn. It will be called something like balancedannihilation-test-xxxx in your mod list. Try with that and see if it works for you.
i can do this only end of week. or i need link to zip game.
Re: problem with mex upgrader
Posted: 01 Oct 2013, 15:23
by Jools
dansan wrote:The widget works, but only after activating the "Upgrade Mex" button and using left-click.
It doesn't change the default action a t2-con has associated with a t1-mex (which is now guard).
Did you include zk:s areaguard into BA? It sets the default action to guard, maybe try to disable that and see if it works?
Re: problem with mex upgrader
Posted: 01 Oct 2013, 15:30
by Silentwings
BA doesn't contain an area guard widget.
Re: problem with mex upgrader
Posted: 01 Oct 2013, 16:05
by dansan
Silentwings wrote:ba-svn
Works like before (single right-click of t2-con on t1-mex for upgrade) with Balanced Annihilation test-1624 :)