Big footprints and death explosions for some towers?
Posted: 22 Aug 2013, 01:37
Death explosions:
Walls around a mine -> it isn't protected against AOE damage.
Mines are too weak to survive a flea or minesweeper and need much micro currently.
I would like towers with death explosion.
get attacked 1by1 -> it makes cost
get steamrolled by small weak units -> makes cost
attackers are microed to stay out of range -> defenses behind make cost
The only thing you could use are assaults where each single unit has enough hp so that the death explosion would be less significant.
And arty which simply ignores the death explosion.
Big footprint:
How strong are 2 towers compared to 1? Answer: 3 times as strong.
How strong are 3 towers compared to 1? Answer: 6 times as strong.
Bigger footprints would solve this issue partially.
Units could move inbetween, but you can't make more defense so dense.
And newbes wouldn't make them so close together that arty - or the death explosions (see above) - hits all at once.
I would really like to try a game with defense tower footprints as big as a factory which can be placed on rough terrain.
What do you think about it?
Is it worth a try / better to balance?
Would you like to play such a game?
Walls around a mine -> it isn't protected against AOE damage.
Mines are too weak to survive a flea or minesweeper and need much micro currently.
I would like towers with death explosion.
get attacked 1by1 -> it makes cost
get steamrolled by small weak units -> makes cost
attackers are microed to stay out of range -> defenses behind make cost
The only thing you could use are assaults where each single unit has enough hp so that the death explosion would be less significant.
And arty which simply ignores the death explosion.
Big footprint:
How strong are 2 towers compared to 1? Answer: 3 times as strong.
How strong are 3 towers compared to 1? Answer: 6 times as strong.
Bigger footprints would solve this issue partially.
Units could move inbetween, but you can't make more defense so dense.
And newbes wouldn't make them so close together that arty - or the death explosions (see above) - hits all at once.
I would really like to try a game with defense tower footprints as big as a factory which can be placed on rough terrain.
What do you think about it?
Is it worth a try / better to balance?
Would you like to play such a game?