Requests for AI developers to consider
Posted: 03 Dec 2005, 01:10
First: These are just some things to get the brainjuice warmed up. Please do not take these requests as demands nor the equivalent of "OMGDOTHISBBQPLZ!1!!eleventyone!".
There are some things that AIs on some games do, yet don't do in others. This begs the question, "Why"? So here's a little recap of what some games do, yet others don't. I'm trying to keep this simple, and who knows, maybe somthing like this will show up?
Taunting; A'la Age of Empires, Empire Earth. Advancing to an age will get a quick one-liner from an enemy, and your enemy getting the upper hand will prompt a small verbal slam. In turn, send a taunt, and the AI returns a quip right back.
Spring Applications: Destroy some resource buildings to get one of 5 randomly-selected lines. Start getting base-raped and it'll brag about how much your4n00b.
More to come later. Anyone else?
There are some things that AIs on some games do, yet don't do in others. This begs the question, "Why"? So here's a little recap of what some games do, yet others don't. I'm trying to keep this simple, and who knows, maybe somthing like this will show up?

Taunting; A'la Age of Empires, Empire Earth. Advancing to an age will get a quick one-liner from an enemy, and your enemy getting the upper hand will prompt a small verbal slam. In turn, send a taunt, and the AI returns a quip right back.
Spring Applications: Destroy some resource buildings to get one of 5 randomly-selected lines. Start getting base-raped and it'll brag about how much your4n00b.
More to come later. Anyone else?