Seafloor shadows
Posted: 18 Jul 2013, 21:59
Sea shadows seem light at shallow levels and very dark in deep water.
Shouldn't this actually be the other way around?

And what about making an option to blur seafloor shadows according to their depth?
(these mechanics could also apply to units above ground level)
Shouldn't this actually be the other way around?
And what about making an option to blur seafloor shadows according to their depth?
(these mechanics could also apply to units above ground level)