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Seafloor shadows

Posted: 18 Jul 2013, 21:59
by Floris
Sea shadows seem light at shallow levels and very dark in deep water.

Shouldn't this actually be the other way around?

Image

And what about making an option to blur seafloor shadows according to their depth?
(these mechanics could also apply to units above ground level)

Re: Seafloor shadows

Posted: 22 Jul 2013, 02:49
by raaar
that would be an improvement.

another thing that could be done is having shadows and CEG ground flashes should also be projected on the water surface, not (only) in the bottom.

Depending on the gfx options and the map, water can seem more opaque or more transparent.