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Skirmish AI freeforalls

Posted: 02 Dec 2005, 20:48
by AF
Post acocunts of what you see and suggestions, but not comments on the replays ro games described unless you really need to.

http://www.fileuniverse.com/?p=showitem&ID=1923

A ffa on brazllian battlefields. JCAI0.22 vs AAI 0.22 vs NTAI 0.28b8vs OTAI 1.02

Nobody won as of yet, because one of the AI's crshed (AAI 0.22 bug fixed in 0.24). ZcAIn needed recompiling so i didnt add it.

NTAI blew up JCAI, and OTAI combombed AAI destroying it completely.

Posted: 02 Dec 2005, 20:51
by AF
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Since that shot, in the next 5 minutes NTAI will attack OTAI and fail, followed by that large OTAI taskforce moving towards the nearby NTAI baselet, and at the same time JCAI sends in a contingency of raiders and slashers. It destroys the baselet but the force is severaly diminished. NTAI then sends in a krogoth adn a laod of sumos and pyros, which destroy what is left of OTAI.

Posted: 02 Dec 2005, 21:07
by AF
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JCAI

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OTAI

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NTAI

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AAI (before com bombing)

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AAI after OTAI

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Posted: 03 Dec 2005, 01:46
by DeathHawk
Alanti youve done it again my friend once again you have proven that your AI is on top still Keep it up mate.

Posted: 03 Dec 2005, 17:31
by AF
NTAI doesnt always com out on top.

In this replay, OTAI swamps all other AI's,. This could arguably be because of the map though.
NTAI started out on a ledge and thus was crippled.
AAI built a solar then went straight for an ADV kbot lab and stalled halfway through
JCAI did what it usually did.
OTAI ballooned in size and destroyed each AI in turn (JCAI then AAI then NTAI). JCAI was the onyl one that put up a decent fight. NTAI onyl survived longer than JCAI after the initial onslaught because OTAI couldnt get past the wreckage.

At the end I manually took cotnrol of OTAI and destroyed the lone NTAI commander whcih ahd gotten stuck climbing up a ramp, so as to rpevent a replay that lasted hours. Then the game crashed as soon as NTAI started d-gunning OTAI forces.

From this OTAI managed to get lvl 2 kbots vehicles and aircraft, it even tried to build a krogoth gantry but the game ended beore ti was completed.

I'll post the replay in a minute after I've uploaded to fileunvierse.

Posted: 03 Dec 2005, 18:15
by AF

Posted: 06 Dec 2005, 21:44
by Veylon
Yeah, OTAI's started far more Krogoths that it's ever finished. I'm surprised, though, that it had trouble tracking down a stray Commander. I'll have to work on my scouting algorithm...

Posted: 06 Dec 2005, 22:14
by Weaver
Spring reports an error for missing AIs, then nothing much happens. Why would I need the AIs to watch the replay?