The coming of the complex games...
Posted: 11 Jun 2013, 18:03
My take on the theory.
Take a look at the beginning history of the gaming and software design. The primary audience were software engineers and their kids, much less so your average six pack Joe on the street.
To those of you who began in this era as kids, I am sure you remember the gradual learning curve throughout the games, the utter complexity and lack of understanding at the beginning, and slow grasp of the concept of the games over the years. It didnt take a day to grasp the game, but months instead.
Those who did not have that original experience, and who are the majority customer for the gaming at the moment, are the ones who lack the intricate understanding of game concepts and, as they now lack spare time, and are much older, they also lack the will to learn. Coupled is the young generation, which can also be conveniently fed with dumbed down games, as those can be grasped easily.
But it is this younger generation where my theory, and well, hope, lies. As they are slowly transitioning to the "mature gamer" territory, with a vast game experience from their dumbed down xboxes and ps3's, I recon they will slowly come to realization of the utter boredom of repetition and cliche game mechanics. And after one after another game-movie stamp, they will strive for something different.
Indie gaming is IMHO one of the indications of the trend, the success of the kickstarter at this time (and failure of it's predecessors earlier).
I do not claim that the game-movies will go away, but I do recon we are in for the beginning of the new gaming era, where the rest of the population caught up to where the first generation of gamers were 10 years ago.
Any thoughts?
Take a look at the beginning history of the gaming and software design. The primary audience were software engineers and their kids, much less so your average six pack Joe on the street.
To those of you who began in this era as kids, I am sure you remember the gradual learning curve throughout the games, the utter complexity and lack of understanding at the beginning, and slow grasp of the concept of the games over the years. It didnt take a day to grasp the game, but months instead.
Those who did not have that original experience, and who are the majority customer for the gaming at the moment, are the ones who lack the intricate understanding of game concepts and, as they now lack spare time, and are much older, they also lack the will to learn. Coupled is the young generation, which can also be conveniently fed with dumbed down games, as those can be grasped easily.
But it is this younger generation where my theory, and well, hope, lies. As they are slowly transitioning to the "mature gamer" territory, with a vast game experience from their dumbed down xboxes and ps3's, I recon they will slowly come to realization of the utter boredom of repetition and cliche game mechanics. And after one after another game-movie stamp, they will strive for something different.
Indie gaming is IMHO one of the indications of the trend, the success of the kickstarter at this time (and failure of it's predecessors earlier).
I do not claim that the game-movies will go away, but I do recon we are in for the beginning of the new gaming era, where the rest of the population caught up to where the first generation of gamers were 10 years ago.
Any thoughts?