How to atlas - Help wanted!
Posted: 09 Jun 2013, 14:02
1. Obtain the main texture you will be using for atlassing. In our case, it is the cremuss master texture:http://beherith.eat-peet.net/stuff/Arm_wings.png
2. Install Wings3d
3. Open the wings file that you will be texturing, in our case it is the arm hovers: http://imolarpg.dyndns.org/trac/balates ... vers.wings
In wings, do the following steps:
A. File/import image. Select the atlas texture.
B. Right-click in the geometry window, and select 'material...', name the new material 'cremtex'. Hit OK.
C. In the outliner window (if it is not visible, select it from window/outliner) right click on the Arm_wings.png image, and select 'pick up image'.
D. In outliner, right click on 'cremtex', select 'drop picked object' and 'diffuse'.
E. In body selection mode, (hotkey b), select all the non-redundant pieces of a unit, and then right click, select 'combine'. Delete the redundant stuff, its much easier to restore by mirroring and duplicating than texturing it all together.
F. Keep the unit selected, right click and hit '.UV mapping.'
G. Change to edge selection mode (hotkey e) and ctrl-a select all edges. Right click and hit 'mark edges for cut'.
H. Deselect all edges, (spacebar deselects all) and look at your model. Each face will be a separate piece on the UV map. If you see surfaces that shouldnt be split in two, select the edge between them, and right click and select 'unmark edges'.
I. When happy with the cutting, right click then 'continue' and 'unfolding'. You should now have the uv map.
J. close the UV editor window, and select all the faces of the unit. right click and select 'Material.' and select 'cremtex'.
K. Right click and hit 'UV mapping'. You should now have the atlas texture under the UV map.
L. I recommend you now select all the faces in uv editor, right click and select 'move to center'. This will overlap identical faces (most of the time).
From here on it is just general guidiance, and most is visible in my atlassing video.http://www.youtube.com/watch?v=FQ2_-AYeXuI&feature=plcp
I recommend learning and adding hotkeys. Especially moving and rotating and scaling. You can add hotkeys by selecting a menu item and hitting the insert key.
Edit:
Often times a face will have such a shape that it is not easy to map it where you want it. Its OK to split the face up and mirror its parts to achieve what you want.
2. Install Wings3d
3. Open the wings file that you will be texturing, in our case it is the arm hovers: http://imolarpg.dyndns.org/trac/balates ... vers.wings
In wings, do the following steps:
A. File/import image. Select the atlas texture.
B. Right-click in the geometry window, and select 'material...', name the new material 'cremtex'. Hit OK.
C. In the outliner window (if it is not visible, select it from window/outliner) right click on the Arm_wings.png image, and select 'pick up image'.
D. In outliner, right click on 'cremtex', select 'drop picked object' and 'diffuse'.
E. In body selection mode, (hotkey b), select all the non-redundant pieces of a unit, and then right click, select 'combine'. Delete the redundant stuff, its much easier to restore by mirroring and duplicating than texturing it all together.
F. Keep the unit selected, right click and hit '.UV mapping.'
G. Change to edge selection mode (hotkey e) and ctrl-a select all edges. Right click and hit 'mark edges for cut'.
H. Deselect all edges, (spacebar deselects all) and look at your model. Each face will be a separate piece on the UV map. If you see surfaces that shouldnt be split in two, select the edge between them, and right click and select 'unmark edges'.
I. When happy with the cutting, right click then 'continue' and 'unfolding'. You should now have the uv map.
J. close the UV editor window, and select all the faces of the unit. right click and select 'Material.' and select 'cremtex'.
K. Right click and hit 'UV mapping'. You should now have the atlas texture under the UV map.
L. I recommend you now select all the faces in uv editor, right click and select 'move to center'. This will overlap identical faces (most of the time).
From here on it is just general guidiance, and most is visible in my atlassing video.http://www.youtube.com/watch?v=FQ2_-AYeXuI&feature=plcp
I recommend learning and adding hotkeys. Especially moving and rotating and scaling. You can add hotkeys by selecting a menu item and hitting the insert key.
Edit:
Often times a face will have such a shape that it is not easy to map it where you want it. Its OK to split the face up and mirror its parts to achieve what you want.