BA:R Arm models - Page 3

BA:R Arm models

Balanced Annihilation with remade Units

Moderator: Content Developer

User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: BA:R Arm models

Post by jamerlan »

yuritch wrote:KKnD 1 units looked like plastic toys. If that's serious style, then what the childish one would be?
Just compare KKND 1 and KKND 2 units
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: BA:R Arm models

Post by gajop »

Yep, KKND units looked like toys, and tbh I've noticed something similar too with that bomber screenshot, but I think that's because of the blur, no idea how it actually looks in game.
I really like the current art though, not sure if making it more grim/dark would be an advantage.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: BA:R Arm models

Post by PicassoCT »

At the underground lair where i work, we handle doomsday lasers and oversized plasma cannons on a daily basis. I can tell- those are absolutly realistic. Naysayers propably never tried for world dominance!
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: BA:R Arm models

Post by luckywaldo7 »

jamerlan wrote:Some people complaining that models looks "childish". I worry about that. KKND 1 was a GREAT game with serious style and it had a good success. KKND 2 had a childish style and it was a big fail :-D
1:
Image

2:
Image

...

Sorry, what?
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: BA:R Arm models

Post by PicassoCT »

You dont get it- the release time was once in teenager-times and once in young adulthood. And all off the sudden -everything changed- just he stayed the same.
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: BA:R Arm models

Post by hoijui »

jamerlan wrote:I know it sounds stupid.. but what could I say else?
.. just quoted this for its pure awesomeness!
i though i was the king of self-dehuman-ilizization!

Image
C&C - Red Alert 2

the most childish, and the one i played the most, by far.

and cause what picasso says makes sense (childhood vs teenage), just put fapping commander; problem solved.
Last edited by hoijui on 23 Jun 2013, 09:11, edited 1 time in total.
User avatar
jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: BA:R Arm models

Post by jamerlan »

ok ok :-D Now I see that I was wrong. Everything was looking childish :-D
Let's close this offtopic (about childish look). I am not worring about that anymore.
Good job with BAR!
User avatar
Rumpelstiltskin
Posts: 292
Joined: 26 Jun 2012, 18:52

Re: BA:R Arm models

Post by Rumpelstiltskin »

These models are similar in style to the Supcom ones.
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: BA:R Arm models

Post by REVENGE »

The ship proportions are a bit off, turrets are comically large compared to the ship body.
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10450
Joined: 24 Jan 2006, 21:12

Re: BA:R Arm models

Post by PicassoCT »

If you go for realism in a rts- rest assured in the normal view on these ships, the canon will be very small.. as will be the ship...
User avatar
Rumpelstiltskin
Posts: 292
Joined: 26 Jun 2012, 18:52

Re: BA:R Arm models

Post by Rumpelstiltskin »

It is not like BA is slowly loosing players cause the models look old...
It is not why i Stopped playing..
If I recall correctly people stopped playing cause of changes to pathing(more veteran players), cause of lua scripts that were not controlled by BA but by individuals where the ones who had the right lua had a huge advantage and the fact there is no installer or website to quickly get the game and start playing it and cause of the annoying keybinding system that was left to text file editing.
User avatar
FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: BA:R Arm models

Post by FireStorm_ »

Conqueror (click to view in 3D)
Image

(Wanted to show stuff, but even more so I wanted to test this. :-) )
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: BA:R Arm models

Post by smoth »

Rumpelstiltskin wrote:It is not like BA is slowly loosing players cause the models look old...
It is not why i Stopped playing..
Your point is? So they should just stop doing the art improvement? What the hell.
User avatar
scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: BA:R Arm models

Post by scifi »

I sort of agree with Basic.

But still...
The real advantage of having new graphics its the fact BA is having a new launch a new name, i doubt you could do the same with a balance rework.

With that said, normaly people dont come back to a game just because of shiny new graphics if the reasons for leaving havent been adressed. But this is Spring i bet a lot of people will come back to check how BAR is doing. Its all about the social experience, a couple people get back talk with theyr old friends and maybe some will stay and play for a given amount of time. :wink:

So baby im all good with graphical remakes or updates.
User avatar
Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BA:R Arm models

Post by Silentwings »

There is also that people enjoy making models :)
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: BA:R Arm models

Post by smoth »

scifi wrote:With that said, normaly people dont come back to a game just because of shiny new graphics if the reasons for leaving havent been adressed. But this is Spring i bet a lot of people will come back to check how BAR is doing. Its all about the social experience, a couple people get back talk with theyr old friends and maybe some will stay and play for a given amount of time. :wink:
http://www.youtube.com/watch?v=Shwd0jkvfc0
and all the lovely gl doom ports :P disagree. So much time spend in college lans playing gl doom
User avatar
Mr. Bob
Posts: 357
Joined: 11 Mar 2010, 09:05

Re: BA:R Arm models

Post by Mr. Bob »

This all looks pretty fucking great.
User avatar
FireStorm_
Posts: 666
Joined: 19 Aug 2009, 16:09

Re: BA:R Arm models

Post by FireStorm_ »

Thanks Mr. Bob. :-) I'm close to having another batch of units ready for putting in-game.
(And not to go off-topic bob, but I was wondering, is that ET-colony still yielding any pretty pictures?)
User avatar
Mr. Bob
Posts: 357
Joined: 11 Mar 2010, 09:05

Re: BA:R Arm models

Post by Mr. Bob »

Sure, check Random WIP 2013+.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: BA:R Arm models

Post by Beherith »

Arm rezzer
Image

Rocko:
Image

Peewee:
Image

T1 artillery
Image
Post Reply

Return to “Balanced Annihilation Reloaded”