radar and radar targeting
Posted: 30 May 2013, 05:50
on the original TA, building a radar targeting facility unit enabled automatic shooting at "radar blobs", which matched exactly the position of the enemy units.
on spring games, units shoot automatically at radar blobs, but there's this position error per unit that changes over time and can be removed by building the radar targeting facility unit later in the game.
The lack of a targeting facility unit reduces the effectiveness of long ranged units by a lot unless one of the sides is advancing and getting lots of opposing units into line of sight of each other. It also makes cloaking the commander in early game fights more useful, as precision shots like lasers and missiles are more likely to miss a cloaked commander even if the enemy has radar coverage. It adds randomness to the battles.
Is this good for gameplay? does it make the game more fun? does it make sense? What if we just removed the targeting facility and the positioning error.
I'm curious about what people think.
on spring games, units shoot automatically at radar blobs, but there's this position error per unit that changes over time and can be removed by building the radar targeting facility unit later in the game.
The lack of a targeting facility unit reduces the effectiveness of long ranged units by a lot unless one of the sides is advancing and getting lots of opposing units into line of sight of each other. It also makes cloaking the commander in early game fights more useful, as precision shots like lasers and missiles are more likely to miss a cloaked commander even if the enemy has radar coverage. It adds randomness to the battles.
Is this good for gameplay? does it make the game more fun? does it make sense? What if we just removed the targeting facility and the positioning error.
I'm curious about what people think.