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				Map Mutation
				Posted: 20 May 2013, 23:08
				by Senna
				Can map mutators be done if well named? esample; instead of 
DeltaSiegeDry S or rev or special, just DSD S ?
			 
			
					
				Re: Map Mutation
				Posted: 21 May 2013, 11:14
				by Silentwings
				Yes, mutators are fine as long as they are well named. The branding policy is here: 
http://springrts.com/phpbb/viewtopic.php?f=44&t=23943
So, from that, "DSD S" would not be ok, because
(1) It doesn't make it clear that the mutator has a BA x.xx dependency
(2) It doesn't make it any attempt to say what the mutator does, in terms of modification to values set within BA x.xx.
Example: Suppose you'd made a mutator where lolcannon caused paralysis instead of damage. Then "DSD (Paralysing lolcannons, BAx.xx)" would be fine. More good examples: "BA Chickens (BAx.xx)", "(BA x.xx) Speedmetal & Duck Cannon"
Map mutators should be used for small changes that are map specific (e.g. Duck Fusions). Substantial changes should be made with a fork & an entirely new mod file, with a name that clearly differentiates it from BA.
 
			 
			
					
				Re: Map Mutation
				Posted: 21 May 2013, 15:50
				by Senna
				Silentwings wrote:
So, from that, "DSD S" would not be ok, because
(1) It doesn't make it clear that the mutator has a BA x.xx dependency
(2) It doesn't make it any attempt to say what the mutator does, in terms of modification to values set within BA x.xx.
about that everyone knows the map is a mod modification, because ive always add an advise on descriptions on maps, other thing is u doesnt like it and are afraid about dishonesting ur work.
Ive always done it for years and there were no problems in the past, dunno why yes now
 
			 
			
					
				Re: Map Mutation
				Posted: 21 May 2013, 16:30
				by CarRepairer
				Maybe I can help...
[quote="Silentwings"]Substantial changes should be made with a fork & an entirely new mod file, with a name that clearly differentiates it from BA.[/quote]
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				Re: Map Mutation
				Posted: 21 May 2013, 18:13
				by luckywaldo7
				Senna wrote:Ive always done it for years and there were no problems in the past, dunno why yes now
There has been 
nothing but problems in the past, which is why a (very reasonable) branding policy has already been established.
 
			 
			
					
				Re: Map Mutation
				Posted: 21 May 2013, 22:55
				by smoth
				Senna wrote:Ive always done it for years and there were no problems in the past
I disagree, I remember there being much drama over you including your ba mutator in a special version of DSD.
not that I cared but I do remember MANY people having a problem with it very vocally.
 
			 
			
					
				Re: Map Mutation
				Posted: 22 May 2013, 02:22
				by Forboding Angel
				As do I.
			 
			
					
				Re: Map Mutation
				Posted: 22 May 2013, 11:36
				by Google_Frog
				Senna wrote:everyone knows the map is a mod modification
A significant portion of the world's population doesn't know this. Cater to this group, new players come from there.