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Cannon velocity
Posted: 14 May 2013, 21:13
by Hermuld
How about lowering it a bit more? Thuds/popups are too hard to dodge with com imo. Maybe 0.15 or so?
Re: Cannon velocity
Posted: 19 May 2013, 10:06
by knorke
since it is changeable via modoption and people change it ALL the time, i have no idea what speed is good or default.
Re: Cannon velocity
Posted: 19 May 2013, 10:08
by Jools
Default is now 0.25, I changed it in last version.
What I would like is actually the value it was before the whole my gravity concept was introduced, but not sure if that's possible.
Also, we should maybe normalise the value, find a good default and make that value 1.0. That way it's easier to understand for people not familiar with spring engine code (ie. players)
Re: Cannon velocity
Posted: 27 May 2013, 11:42
by Deadnight Warrior
Jools wrote:What I would like is actually the value it was before the whole my gravity concept was introduced, but not sure if that's possible.
Since it's all done via weaponDefs_post you can comment out the lines that modify it and look how it plays with original weaponDef values, as those where not changed.