liche (split from BA7.75 thread)
Posted: 05 Apr 2013, 20:41
"-Fixed liche (!!)" in 7.73 changelog.. what does this mean? does it 1 shot comm if u do it right? :D
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
It means that liche now locks target correctly and its missile flies at the intended angle.-Fixed liche (!!)" in 7.73 changelog.. what does this mean?
It used to do this because of the way (very) old engine versions handled impulse and fall damage, I doubt it will now.does it 1 shot comm
Well can you make it work like it should then, if it's borked now? Ie. 1-shot comm with impulseSilentwings wrote:It means that liche now locks target correctly and its missile flies at the intended angle.-Fixed liche (!!)" in 7.73 changelog.. what does this mean?
It used to do this because of the way (very) old engine versions handled impulse and fall damage, I doubt it will now.does it 1 shot comm
No.Well can you make it work like it should then.
I think there was some (noww abandoned) effort in the past to do it but I wasn't involved & its not something I'm personally interested in working on. Persuade other devs or do it yourself and submit a push request to engine/post patch on forum somewhere and we'll be happy to look at it. Btw, "should" is not your call.It used to do this because of the way (very) old engine versions handled impulse and fall damage.
Of course if something is widely used, acknowledged, and unchanged for years, of course I will assume that it is the way it indeed should be working.Silentwings wrote: Btw, "should" is not your call.
For a game thats part of a project which is permanently in development, no, that's not the right way to view things. If you bought something from a shop and then soon after it wasn't fit for purpose, "should" is the word.Of course if something is widely used, acknowledged, and unchanged for years, of course I will assume that it is the way it indeed should be working.
Silentwings wrote:For a game thats part of a project which is permanently in development, no, that's not the right way to view things. If you bought something from a shop and then soon after it wasn't fit for purpose, "should" is the word.Of course if something is widely used, acknowledged, and unchanged for years, of course I will assume that it is the way it indeed should be working.
Within spring, good/wanted features get maintained when people have time and inclination do it, but "should" is a barely well-defined combination of the intentions of the people who contribute to the project, be they engine devs, game devs, lobby devs, moderators or just people we borrowed code/ideas off of.
Alright, now it's clear to me too.Silentwings wrote: I thought I had made my position clear, but if not: If someone offers a non-hacky patch that makes liche one-shot com without disturbing the rest of BA, then I'm personally happy to include it.
Yep, then it was discussed more and reverted back, I faintly remember that too.Btw, I had a read of the changelog and discovered in 7.19 -> 7.20: " Arm Liche bomb no longer instantly kills commanders with impulse."
BA has commanders in their own armor category, so could just increase damages towards this category?Silentwings wrote:If someone offers a non-hacky patch that makes liche one-shot com without disturbing the rest of BA, then I'm personally happy to include it.
Code: Select all
damage = {
default = 2000,
commanders = 3500,
},
Alas just upping the damage doesn't quite capture what was fun about old Liches, it's that you had to forcefire right next to where the comm will be in a few seconds, just making a normal attack on target is bland by comparison.knorke wrote:BA has commanders in their own armor category, so could just increase damages towards this category?Silentwings wrote:If someone offers a non-hacky patch that makes liche one-shot com without disturbing the rest of BA, then I'm personally happy to include it.
dont know which file licho's weapon is in, so example numbers:of course that is a bit different from the impulse behaviour...Code: Select all
damage = { default = 2000, commanders = 3500, },
Yep, then it was discussed more and reverted back, I faintly remember that too.
The point is, before it was removed, you had to do something special to do with where you landed the missile to kill the com in one shot. My memory is: if you hit the com directly then it wouldn't die, but if you hit the ground nearby at precisely the right distance then the impulse would cause the commander to fly off the ground and die from a combination of the fall damage and missile damage.BA has commanders in their own armor category, so could just increase damages towards this category?
lichE! Pronounceddont know which file licho's weapon is in,
Silentwings wrote:There is no reverting back listed on the changelog - I think you may be remembering wrongly here.Yep, then it was discussed more and reverted back, I faintly remember that too.