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core adv fusion vs arm adv fusion
Posted: 05 May 2013, 16:02
by jamerlan
Please make core adv fus energy cost equal 66k (like arm). Core adv fusion has much more HP, that's enough already. They both produce 3k of E.
Many players don't build regular core fusion (like TouchMe) and build directly afus, and it's very easy to build with little amount of adv solars. So if you are arm - you have a big disadvantage here (less HP, much harder to build).
Every game now - core afus rush.
Re: core adv fusion vs arm adv fusion
Posted: 05 May 2013, 16:20
by SinbadEV
jamerlan wrote:Every game now - core afus rush.
Then play CORE.
Re: core adv fusion vs arm adv fusion
Posted: 05 May 2013, 19:02
by klapmongool
SinbadEV wrote:jamerlan wrote:Every game now - core afus rush.
Then play CORE.
Or don't play games that have two disconnected games in them: the t1 groundwar and a techrace in the back. This is easy to prevent by playing maps in which all players have a front.
Re: core adv fusion vs arm adv fusion
Posted: 05 May 2013, 19:39
by albator
Yeah, play core then.
I could argue the opposite for wind, arm wind is much cheaper.
I could argue arm bantha is super cheap...
Imo, MM eco is wrong and should be nerfed anyway
Re: core adv fusion vs arm adv fusion
Posted: 05 May 2013, 19:58
by Johannes
Yep it's part of the game that one side have cheaper X but more expensive Y. Be it wind, adv solar, adv fus... And if your whole strategy is about getting something up fast, better pick the side which does it best.
And if everyone rushes adv fus - it's a pretty set timing, so you know when you should time your counters. If you don't like tech rushing play another game type or map - Duo DSD for example