Porting old TA (ufo units) weapons to spring
Posted: 05 May 2013, 15:09
I have some old units in ufo format and I am trying to port them in spring. I have a bit of a issue with the weapons.
I consulted this page: http://springrts.com/wiki/Units-WeaponDefs
to find what are the valid types and strings for weapons. I am getting a bit confused to what corresponds to the old TA weapon types (http://units.tauniverse.com/tutorials/t ... weapon.htm).
In TA there used to be these types:
laser, modelled, not rendered, dgun, plasma shell, flame, bomb, lightning
How do these correspond (do they? even loosely) to spring's:
AircraftBomb, BeamLaser, Cannon, Dgun, EmgCannon, Flame, LaserCannon, LightningCanon, Melee, MissileLauncher, Rifle, Shield, StarburstLauncher, TorpedoLauncher
There are some apparent ones:
dgun = dgun
flame = flame
lightning = lightning cannon
and some not so apparent:
bomb = aircraft bomb (and torpedolauncher?)
laser = lasercannon (or beamlaser?)
plasma shell = cannon (and emgcannon?)
modelled = starburst ?
Is there is some documentation that I am unaware of?
I consulted this page: http://springrts.com/wiki/Units-WeaponDefs
to find what are the valid types and strings for weapons. I am getting a bit confused to what corresponds to the old TA weapon types (http://units.tauniverse.com/tutorials/t ... weapon.htm).
In TA there used to be these types:
laser, modelled, not rendered, dgun, plasma shell, flame, bomb, lightning
How do these correspond (do they? even loosely) to spring's:
AircraftBomb, BeamLaser, Cannon, Dgun, EmgCannon, Flame, LaserCannon, LightningCanon, Melee, MissileLauncher, Rifle, Shield, StarburstLauncher, TorpedoLauncher
There are some apparent ones:
dgun = dgun
flame = flame
lightning = lightning cannon
and some not so apparent:
bomb = aircraft bomb (and torpedolauncher?)
laser = lasercannon (or beamlaser?)
plasma shell = cannon (and emgcannon?)
modelled = starburst ?
Is there is some documentation that I am unaware of?