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GLSL use for Spring objects

Posted: 13 Apr 2013, 21:57
by gajop
Is there any way to use GLSL to modify how certain Spring objects get drawn?
I mostly want to know about using shaders for:
- map
- unit*
- feature*
- projectile

* I've seen behe's magical forest thingy, so I assume units (his trees were actually units, not features) can be affected by GLSL.

I guess units and features drawing can be affected within DrawUnit/DrawFeature?

Re: GLSL use for Spring objects

Posted: 14 Apr 2013, 10:36
by knorke
drawing units in different scales, by PicassoCT & zwzsg:
http://springrts.com/phpbb/viewtopic.php?f=23&t=29934

Re: GLSL use for Spring objects

Posted: 14 Apr 2013, 12:02
by PicassoCT
wrong name order, actually should be praise all alone for zwzsg. He really got it to work.

Re: GLSL use for Spring objects

Posted: 14 Apr 2013, 13:40
by Kloot
map
no
unit*
yes
feature*
no
projectile
no
I guess units and features drawing can be affected within DrawUnit/DrawFeature?
yes/yes