GLSL use for Spring objects
Posted: 13 Apr 2013, 21:57
Is there any way to use GLSL to modify how certain Spring objects get drawn?
I mostly want to know about using shaders for:
- map
- unit*
- feature*
- projectile
* I've seen behe's magical forest thingy, so I assume units (his trees were actually units, not features) can be affected by GLSL.
I guess units and features drawing can be affected within DrawUnit/DrawFeature?
I mostly want to know about using shaders for:
- map
- unit*
- feature*
- projectile
* I've seen behe's magical forest thingy, so I assume units (his trees were actually units, not features) can be affected by GLSL.
I guess units and features drawing can be affected within DrawUnit/DrawFeature?