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Dgun slowfire
Posted: 10 Apr 2013, 15:40
by Floris
http://youtu.be/IexTxPNWX5U
"Notice how long it takes for it to fire, and then its not relevant anymore and I cancel by giving a move order"
Why does it take so long and why should it?
Re: Dgun slowfire
Posted: 10 Apr 2013, 18:50
by Silentwings
I tried with Spring 94.1 and BA 7.75 and couldn't reproduce this.
Maybe I've not seen correctly because the video almost too low-res, but it looks to me like the period where it has the order and isn't firing is very short, like 1/3 of a second. There is nothing in a clean BA install to delay dgun firing (it will even fire regardless of ground level) so my best guess is network lag or failing that its something to do with cpu lag/mt order queueing/non-BA lua.
Re: Dgun slowfire
Posted: 11 Apr 2013, 17:54
by abma
cpu and/or network lag?
Re: Dgun slowfire
Posted: 12 Apr 2013, 01:06
by NeonStorm
I heard once that spring updates aiming once a second.
I think it was a thread about LLTs firing more accurate at air if you slow down game speed.
Maybe that can be lowered to 1/3 second.
Re: Dgun slowfire
Posted: 12 Apr 2013, 01:09
by smoth
NeonStorm wrote:I heard once that spring updates aiming once a second
You were incorrectly informed.
Re: Dgun slowfire
Posted: 12 Apr 2013, 02:09
by FLOZi
smoth wrote:NeonStorm wrote:I heard once that spring updates aiming once a second
You were incorrectly informed.
Its nearly double that.
Re: Dgun slowfire
Posted: 12 Apr 2013, 02:27
by NeonStorm
It would be good if you could force aiming for manual attacks, return fire and actual target (fired at some time ago)
That shouldn't spend too much cpu time^
Re: Dgun slowfire
Posted: 12 Apr 2013, 08:52
by Silentwings
It would be good if you could force aiming for manual attacks, return fire and actual target...
This is the default engine behaviour.