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Xect Vs. Mynn To-do List

Posted: 26 Nov 2005, 08:43
by FoeOfTheBee
More to come, I'll be editing this post as events warrant. The Mynn are pretty functional, the Xect have more problems. Post on this thread if you want to work on anything, then email me the improved/fixed file and I'll update the version on the server. Current version at: http://fileuniverse.com/?p=showitem&ID=1882

1. Fix the xclbot.3do model
- this is messed beyond my current ability, any volunteers?

2. Fix the XCLpred.bos script or the XCLpred.fbi file so the Predator bomber works properly.
- no one is working on this.

3. Fix the XCLCYCcom.bos so that its wheel spins.
-I am working on this.

4. Make cursors legal.
-Done!


5. Find out if the sounds sampled form tv shows are legal, or maybe just replace them regardless.
-Done if I recall correctly.


6. Remove groundplates from models.
-no one is working on this.

7. Fix the Roman Infantry Mutant model.
-no one is working on this

8. Fix KAJ_EMG weapon
-no one is working on this

9. Fix Mynn Ogre so it shoots
-no one is working on this

10. Fix Mynn Ivoroni Ballistic Missle so it shoots.
-no one is working on this

11. Fix Xect Bezerker so it shoots.
-no one is working on this

12. Create lobby icons.
-Done!

13. Make a Xect navy.
-no one is working on this

14. Create or delete missing textures
-no one is working on this

15. Make a list of missing textures.
-no one is working on this

16. Fix Commander disintigrator weapon.
-Done if I recall correctly.

17. Have someone familiar with OTA content verify that it is no longer in the mod.
-Done if I recall correctly.

Posted: 18 Dec 2005, 21:37
by Tim Blokdijk
I made a version of Xect-Mynn with custom cursors to replace the cursors from TA.
http://www.timblokdijk.nl/spring/Xect-M ... v0-1-1.sdz
I had to remove "otacontent.sdz" in the base directory as the file prevents Spring from using the cursors provided with the mod.
Under Windows this will crash Spring.
Under Linux it corrupts your sound output.

But it good enough for #4. :wink:
Once I have feedback on #17 we can move the stuff over to the SVN.

Posted: 18 Dec 2005, 21:40
by AF
You also need to fix the breach of the 2048x2048 texture limit (change model textures or move to s3o format)

Posted: 22 Dec 2005, 12:43
by Tim Blokdijk
I'm looking at the #17 and only armsilo1.bmp in the springbitmaps_v061.sdz dependency is from OTA.
The load pictures from springloadpictures_v061.sdz are also wrong.

I can make a replacement for the armsilo1.bmp picture.
For the load pictures we can use http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1921
And http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2043

Posted: 22 Dec 2005, 18:50
by FoeOfTheBee
Tim Blokdijk wrote:I'm looking at the #17 and only armsilo1.bmp in the springbitmaps_v061.sdz dependency is from OTA.
The load pictures from springloadpictures_v061.sdz are also wrong.

I can make a replacement for the armsilo1.bmp picture.
For the load pictures we can use http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1921
And http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2043
Best as I can tell the armsilo1.bmp file is not referenced in the mod. I searched the uncompressed mod directory for "a word or phrase in the file" and did not find any instances of armsilo1

Posted: 23 Dec 2005, 12:33
by SwiftSpear
Why does xect vs mynn mod get like 30 topics when every other mod does fine with 1?

Posted: 23 Dec 2005, 15:07
by Tim Blokdijk
SwiftSpear wrote:Why does xect vs mynn mod get like 30 topics when every other mod does fine with 1?
Were special. 8)

Alright, so we drop armsilo1.bmp
I will try to fix up some load screens.
With that all things are done. right?

At that point I would like to release a version on this forum, fix any stability problems found (if there are any) and then upload it to SVN.
After that we can work from the SVN.