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[Updated] Chili Endgame Stats v1.0
Posted: 16 Mar 2013, 11:05
by Funkencool
I have it integrated with my menu in BAR
But it will work without it..

The tooltip is set according to mouse position but I'm not sure any other tooltip widgets handle it like mine does, so mileage may very as far as that goes.
I'll try my best to keep this post updated if I make any changes, otherwise it should be mostly up to date in the BAR repo.
Let me know if there's something you want that's missing or a bug and I'll see what I can do.
Re: Chili Endgame Stats
Posted: 16 Mar 2013, 13:18
by Google_Frog
Nice. This should be very useful.
Re: Chili Endgame Stats
Posted: 17 Mar 2013, 03:57
by Forboding Angel
It seems that sometimes numbers can be so far apart that the ones on the bottom get shoved halfway out of view.
Also, it seems that numbers will cover each other up in certain circumstances.
Suggestion: Display the total game time in the bottom right of the graph, and maybe even have markers as 5 minutes intervals so that you can see roughly what that line was at at X gametime?
Re: Chili Endgame Stats
Posted: 15 May 2013, 03:42
by Funkencool
Updated OP with latest version. It's still WIP but it's coming along nicely (i actually haven't worked on it for quite awhile

).
My next step is non-engine stats, so... let's see some ideas for interesting stats people might want to see. (And yes, It's probably been discussed many times before but that was before anyone actually lua'd a widget so on with it)
Re: [WIP]Chili Endgame Stats
Posted: 20 May 2013, 16:36
by Jools
Yes, I think having the normal graph is better than the cumulative one. In standard end screen everybody looks at the cumulative one, but I think that's only because the normal one is so cluttered.
About some stats to have: how about weighting the number of units killed by their hp? It's still better to kill a Sumo than a Flea...
On the other hand, a life is a life.
Re: [WIP]Chili Endgame Stats
Posted: 20 May 2013, 16:51
by PicassoCT
I would luve a cause-effect-effectiveness graph..
Basically how many click had to be invested per minute, to how much action happening on screen (action beeing stuff builded, ressources, gathered, units blown to narnia)
Re: [WIP]Chili Endgame Stats
Posted: 20 May 2013, 21:54
by Beherith
Goddamn that is beautiful. Great job!
Re: [WIP]Chili Endgame Stats
Posted: 28 Jan 2014, 08:42
by Forboding Angel
If a player resigns from the game, their name is not displayed at the end of the game, instead it reads as "No-Text".

Re: [WIP]Chili Endgame Stats
Posted: 30 Jan 2014, 08:40
by Funkencool
I think I've knocked out all of the bugs I know of (including yours). I'll link or attach the new one when I finish up on a few things. Right now I have it tied to my menu system (barely), but I'll implement a check to use it's own window when needed. Besides that, right now I'm working on toggling players being graphed or not.
PS: The newest one should always be in the BAR repo, unless I branch it locally (like now). Plus it's probably best to wait for this version.
Re: [WIP]Chili Endgame Stats
Posted: 30 Jan 2014, 10:49
by dansan
These are great!
Can you add game time labels to the x axis?
Re: [WIP]Chili Endgame Stats
Posted: 30 Jan 2014, 13:05
by Funkencool
dansan wrote:These are great!
Can you add game time labels to the x axis?
I threw some in there, but my end goal is to also add a small tooltip to show the time and approximate score of anywhere on the graph. Then you can be really exact if you see something interest.
Re: [WIP]Chili Endgame Stats
Posted: 30 Jan 2014, 13:47
by dansan
Whoa - very nice!!
Re: [Updated] Chili Endgame Stats v1.0
Posted: 04 Feb 2014, 14:08
by Funkencool
Finally got to updating OP with my recent version. I messaged Forb with a link a few days ago and haven't heard anything so I'll assume that's a good sign it's mostly bug free.
Re: [Updated] Chili Endgame Stats v1.0
Posted: 04 Feb 2014, 14:16
by Jools
Any chance to replace this checkbox with something else? It looks like what you see if you lift your cat's tail and look at what's underneath.
Otherwise the widget looks nice.
Re: [Updated] Chili Endgame Stats v1.0
Posted: 04 Feb 2014, 14:26
by Funkencool
Thanks and I can but so can anyone, it just depends what skin chili is using. Look at the second image for example.
I'll keep that in mind though

Re: [Updated] Chili Endgame Stats v1.0
Posted: 04 Feb 2014, 16:12
by luckywaldo7
Jools wrote:
Any chance to replace this checkbox with something else? It looks like what you see if you lift your cat's tail and look at what's underneath.
Otherwise the widget looks nice.
Chili skins are stupidly easy to make; just go download the source and replace the corresponding png files with your own.
Re: [Updated] Chili Endgame Stats v1.0
Posted: 04 Feb 2014, 17:05
by smoth
you don't even have to replace the skin. Your widget can specify any chili skin setting as part of any chili element.
Re: [Updated] Chili Endgame Stats v1.0
Posted: 04 Feb 2014, 17:19
by Funkencool
I don't mind the off-topic but before it goes on, know that I'm writing up a topic on chili skins right now. I feel like it's a thread worthy subject now more than ever. Plus if I do it right maybe chili will see more original skins?
Re: [Updated] Chili Endgame Stats v1.0
Posted: 04 Feb 2014, 17:27
by smoth
maybe, it couldn't hurt and people can always learn more, even I could learn more about chili's capabilities.
Re: [Updated] Chili Endgame Stats v1.0
Posted: 04 Feb 2014, 23:47
by zoggop
Code: Select all
Error in GameOver(): [string "LuaUI\Widgets\gui_chili_funks_endgraph.lua"]:351: attempt to index upvalue 'Chili' (a nil value)
I'm guessing it needs to be used in a game that uses Chili? (this is in BA unreloaded)