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adv crawling bomb
Posted: 13 Mar 2013, 18:32
by jamerlan
Adv crawlings are cost too much and easy to detect.
Any chance to make them invisible to radars? Not cloack but stealth?
and they are too slow
Re: adv crawling bomb
Posted: 20 Mar 2013, 09:16
by Vladimir
lol who are you talking to?
nobody develops BA ...
Re: adv crawling bomb
Posted: 20 Mar 2013, 09:20
by jamerlan
good joke :-D
7.72 was released 9/22/2012
and new version of BA will be released soon
But yes, looks like adv crawling bombs will not be changed
Re: adv crawling bomb
Posted: 22 Mar 2013, 09:33
by klapmongool
Adv crawling bombs arent the most used unit indeed.. But giving them stealth would make them way too powerful. Making them faster... perhaps a bit?
Re: adv crawling bomb
Posted: 22 Mar 2013, 10:22
by Silentwings
Why not make a juno and kill the radar just before you send the bombs in?
Or send them in inside of an intruder?
Re: adv crawling bomb
Posted: 22 Mar 2013, 10:24
by Silentwings
nobody develops BA ...
The only reason for not having a new BA version 3 months ago is that we made changes that are only really compatible with Spring 92+, and then when 93.1 went live containing big bugs it seemed better to wait a short bit of time until we had a version that we'd tested with 94.0 before releasing.
Re: adv crawling bomb
Posted: 22 Mar 2013, 10:51
by jamerlan
Silentwings wrote:Why not make a juno and kill the radar just before you send the bombs in?
because they will rebuild t1 radar in 5 seconds. How much rockets do you need to keep enemy without radar for crawling? If enemy will see lot's of rockets they will just SPAM t1 radars.
Silentwings wrote:Or send them in inside of an intruder?
What is intruder?
Re: adv crawling bomb
Posted: 22 Mar 2013, 11:03
by Silentwings
because they will rebuild t1 radar in 5 seconds.
I agree this is possible but in practice people will almost never replace their radar within 5 seconds and you'll get the 8-10 seconds you need to walk the bombs in. Imo this is the way to use them.
Making them stealthy and cloakable would be overpowered because they are tiny and would be too easy to smuggle into bases. (And that is the role of gremlins, anwyay.)
What is intruder?
T2 veh trans - it behaves different to most others trans because when it dies it scatters its contents around it and triggers their self d explosion. Although I just checked this and it turns out you cn do this with normal bombs (and the effect is awesome) but not with adv bombs.
Re: adv crawling bomb
Posted: 25 Mar 2013, 04:15
by Forboding Angel
Isn't the intruder a hover unit? It was originally. Did BA move it to the t2 veh lab?
Re: adv crawling bomb
Posted: 25 Mar 2013, 09:01
by Silentwings
it's been veh t2 trans for as long as i can remember, but ofc that's not forever...
Re: adv crawling bomb
Posted: 12 Apr 2013, 13:16
by Kapytii
Its a useless bomb. Having the smaller bombs in intruder is useless too, cool boom thou. Make the intruder cloakable(its not used anyway, so spice it up)? Adv crawly being stealth, what a brainfart.
Make the adv crawly completely stealthy when its not moving, thats the way to go. When moving, detectable by radar or by being close to enemy. Too powerful if combined with juno that way? Maybe, but takes some controlling, so... Make it drain lots of energy to balance things out a bit. Are there votes for these possible changes or do few guys just decide on them?
Re: adv crawling bomb
Posted: 13 Apr 2013, 00:07
by albator
I think the problem is that at the time you have eco to afford them, you dont have enough click/per min to use them
The only thing that they need is: a widget to make them cloak automatically when they go out of factory. That would help a lot
Re: adv crawling bomb
Posted: 13 Apr 2013, 17:47
by Silentwings
The only thing that they need is: a widget to make them cloak automatically when they go out of factory. That would help a lot
Actually this doesn't even need a widget and its a nice idea, thanks
