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WD infantry overhaul
Posted: 25 Nov 2005, 13:11
by GrOuNd_ZeRo
I'd like to change alot of things on the infantry, I made a new model for infantry that should get the new S3O format, infantry should be relatively easy to UV-map.
But the major overhaul will be in their weapons and their roles.
-Engineer: Will be armed with a shotgun BF2 style, might attach their nano-builder on their gun.
-GI/conscript, Might arm them with Grenades again.
-Recon, NATO will get Recon armed with compact assault rifles (M4A1)
-Grenadier, no change planned.
-ATGM Infantry, replace their launcher with LAW and RPG type weapons, also arm them with light weapons like a pistol or sub-machinegun.
-SAM Infantry, no changes planned.
-Guard, arm with non-lethal (paralyzer) weapons and give them capture capability.
-new Medic class, can repair, ressurect wounded infantry, armed with a pistol. (not too sure about this one yet, role could be filled by Engineer as well)
-Advanced Riflemen, NATO will get Special Forces instead armed with SCAR-L and LAW, Mospact infantry will keep their AN-94 but will also get an RPG type weapon as secondary.
-Advanced Grenadier, OICW will be removed from NATO's arsenal and will get the SCAR-H instead and maybe have a secondary switchable XM-25 grenade launcher? mospact remains unchanged.
-SEAL/Spetsnanz, SEALs will be armed with M4A1 with SOPMOD modifications (Silencer, Red-dot scope, etc), Spetsnaz remain unchanged again.
-Advanced ATGM, no changes planned.
-Sniper, Might be moved to L1 barracks as force-multiplier.
-Heavy Sniper, no changes.
Many changes are inspired by BF2 and some are due to the fact projects are cancelled.
Feedback is welcome.
Posted: 25 Nov 2005, 13:46
by smokingwreckage
I kinda like the medic idea, but I also like the dead=dead system. I mean really, if your soldier gets blown up by a howitzer, you need a new soldier. On the other hand the resurrect medic has possibilities.
Posted: 25 Nov 2005, 14:47
by GrOuNd_ZeRo
Well, what I figure is that most infantry receive so much damage they usually won't be in the wounded status.
Posted: 25 Nov 2005, 18:43
by Guessmyname
The ressurect thing can be implemented easy.
Have the first corpsetype, ie the one where he hasn't been blown in half / tiny bits, a "wounded" soldier that you can ressurrect. Everything else can't be resurrected
Posted: 25 Nov 2005, 22:02
by Doomweaver
If possible, have the first corpsetype desterioarate to the second in 30-60 seconds. And give the engineer something so that he stands out. It's never fun trying to find your engineers!
Posted: 25 Nov 2005, 23:21
by Zoombie
Doomweaver wrote: And give the engineer something so that he stands out. It's never fun trying to find your engineers!
You could always pant a big fat target on them!
But this time to res before permenent nural death is a really cool idea. Reminds me of Original War.
Posted: 26 Nov 2005, 02:14
by maestro
Hi, GZ
if U succeed tell me how to do that....
Ive been tried more than Sun go kong can be, using 32 kind of beasty 3D modellers and facing 99 troubles.... no satisfying result so far with UV....

Dont speak about MAX75 that is outta my reach
Posted: 27 Nov 2005, 12:25
by GrOuNd_ZeRo
I can't model infantry, they look like friggin' robots still...I think I might have to download a silly human blueprint kinda thing, my guys just look out of proportion.
I'll make a cube like Flozi did and texture it and see if it works.
Maestro, if we would include a thrid side to WD, what should it be? I was personally considdering a type of middle-eastern alliance like Battlefield 2 and in some extend generals, ofcourse they will not be terrorist like Generals.
A side that is more or less a overgrown milita with cheap pickup trucks with soviet era weaponry on it, this could be some eastern-bloc rebellian of some sort opposing globalization from NATO and Mospact, better yet, a world wide rebellian.
or should we just stick to 2 races?
Posted: 27 Nov 2005, 12:29
by Masse
third third !!! yes some terrorist please... with cheap car bomb !
Posted: 27 Nov 2005, 12:51
by GrOuNd_ZeRo
I said, I don't want terrorist
Maestro, try inverting your texture maps! it worked for me, atleast on a cube, aparently spring reads textures upside down.
Posted: 27 Nov 2005, 13:05
by Masse
GrOuNd_ZeRo wrote:I said, I don't want terrorist
Maestro, try inverting your texture maps! it worked for me, atleast on a cube, aparently spring reads textures upside down.
damn u... u give us terrorist now !... theyll gonna need all the dirty weponry there is

Posted: 27 Nov 2005, 16:20
by Sean Mirrsen
I could model infantry... although they end up pretty high-poly. The joints are the trickiest bit to do correctly, and all in all they require a lot of subpieces.
Posted: 27 Nov 2005, 20:27
by Zoombie
Why not make the third side mercs? Stelthy, infantry based Mercs that shoud sit in the middle of the map and sell there servaces to the other teams for the most resourses!! I mean the dude with less millitary could pay them to send in some stelthy assasin units to blow apart/cripple an enemy base.
But for that to work we need private messages without having to be allied. How else would you tell a merc side that you'r paying them, without the dude your going to attack knowing?
EDIT: Merc is short for Mercinary or however you spell it.
Posted: 27 Nov 2005, 20:49
by Gillmor_TA
I realy like the idea of the militia/rebellion side, i think it would be realy cool if they were highly mobile and dificult to find, making gurilla type warfare feasable, maby something where they dont have many fixed buildings, where stuff is built from other vehicles, just some ideas
Posted: 27 Nov 2005, 21:52
by GrOuNd_ZeRo
Gilmor, that's what I was thinking.
As for Zoombie's suggestion, a WC3 style mercenary service would be an interesting feature but is not supported.
And Yes, I know what Merc means

Posted: 27 Nov 2005, 22:08
by Zoombie
Shucks
Terrorists are overdone. Like WWII shooters, but not as much.
Mabey we are all getting a little parinoid.
Posted: 27 Nov 2005, 22:38
by NOiZE
i liked the terrorists in &C& generals
Posted: 27 Nov 2005, 22:46
by Guessmyname
I want militia! Like those guys in Black Hawk Down
Posted: 28 Nov 2005, 01:08
by raikitsune
Gillmor_TA wrote:I realy like the idea of the militia/rebellion side, i think it would be realy cool if they were highly mobile and dificult to find, making gurilla type warfare feasable, maby something where they dont have many fixed buildings, where stuff is built from other vehicles, just some ideas
i was thinking about this the other day actually while playing small divide. i really badly wanted to have a small functioning raider army to attack from the mountains at my enemy, while i was thinking about it i got round to a few basic units that would be good to include. Technicals (possibly Gaz69) no doubt are a good idea but two different types one with a DSHK or somthing of that persuasion and another with a SPG9. to provide anti infantry & light vehicle while the other provides anti building and light vehicle (because lets face it an SPG9 even with a sabot round will almost undoubtably bounce on a Chally 2 hull) the other basic unit type i was thinking about was the raider, basicly an infantry unit with an AK type weapon and stealth however the stealth would not cost energy but would take a very long time to coem back on once it had been turned off by the unit firing. however i think the most tricky bit would be creating units that would be then suitable to create others. maybe a truck which when turned "on" deploys a tent of some sort next to it where you train infantry. however i wasn't sure about that.
Posted: 28 Nov 2005, 02:48
by FLOZi
I very much doubt SPG-9 has a sabot round
