Just checking in.
Posted: 09 Mar 2013, 05:30
Been busy with life, have a 2 year old, working on medically retiring from the US Army.
It's been over 12 years since I first started working on TA:WD but due to ever changing compatibility issues from one version of spring to the other i've been rather staying away from major development in WD as a spring project.
However I have been working on the OTA version recently and added/updated quite a few things.
My challenge to the Spring community will be as follows;
-Once I release my OTA version it will be ported to Spring by someone other than my self until I have some major time to invest in it.
-Any additions will need to remain realistic and i'd even prefer that any fictional units be phased out in favor for more realistic units, I will play part in this.
-We need to TOTALLY ANNHILATE (pardon the pun) every OTA related texture, sound and any other trademarked parts.
If this idea gains traction from the community I will release the OTA version on a major file sharing site ASAP.
It's been over 12 years since I first started working on TA:WD but due to ever changing compatibility issues from one version of spring to the other i've been rather staying away from major development in WD as a spring project.
However I have been working on the OTA version recently and added/updated quite a few things.
My challenge to the Spring community will be as follows;
-Once I release my OTA version it will be ported to Spring by someone other than my self until I have some major time to invest in it.
-Any additions will need to remain realistic and i'd even prefer that any fictional units be phased out in favor for more realistic units, I will play part in this.
-We need to TOTALLY ANNHILATE (pardon the pun) every OTA related texture, sound and any other trademarked parts.
If this idea gains traction from the community I will release the OTA version on a major file sharing site ASAP.