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::New Map:: Marshlands

Posted: 24 Nov 2005, 05:49
by Forboding Angel
-Updated to version .05-

Is now available at

http://fileuniverse.com/?p=showitem&ID=1866

It's is made pretty much for AA only. It plays in other mods fine but won't be near as much fun.

I may release an XTA friendly version, we will see. Check it out! It's my first map so comments and criticisms are welcome.

About:

This map is made for use with Absolute Annihilation.

The top left starts in water but has more metal.

The bottom right has less metal but starts on land.

Wind generators are excellent on this map, but unreliable. Tidal Generators are very good.

Hovercrafts get a speed bonus.

This map was made to emphasize the strengths of Hovercrafts as well as Amphibious units.

Thanks to the mapping community for making this happen!

Here is a blown up minimap

Image

Special thanks to:
Jmello
Drexion
and Maelstrom for help with beta testing and advice.

Posted: 24 Nov 2005, 06:07
by Warlord Zsinj
Mod specific maps are a bad idea, in my opinion.

We don't want to encourage further divides in the Spring community between mods.

Besides which, a map should really be able to stand alone in any mod in Spring on its own merits...

Posted: 24 Nov 2005, 06:12
by Maelstrom
The only reason it dont work in XTA is because water in XTA isnt to great. The balance of how hovers and ships work in XTA just doesnt work for this map, as hovers are to good compared to ships. The other mods are fine from what I have heard.

Posted: 24 Nov 2005, 06:26
by Forboding Angel
What he said ^^^

Thanks mael :D

Posted: 24 Nov 2005, 07:17
by SwiftSpear
Warlord Zsinj wrote:Mod specific maps are a bad idea, in my opinion.

We don't want to encourage further divides in the Spring community between mods.

Besides which, a map should really be able to stand alone in any mod in Spring on its own merits...
I have to disagree... As mods get more and more different the maps will get more and more specific to the mod. Some small ammount of backwards compatability will probably always be possible, but for instance... the spacemaps that everyone is asking for for FF just won't work well with XTA or AA.

Posted: 24 Nov 2005, 08:50
by Forboding Angel
compiling an xta friendly version now

unfortunately the xta version kinda kills the main purpose of this map (hovers and anpibs)

Posted: 24 Nov 2005, 13:12
by Forboding Angel
Gave up on XTA version. It played like crap.

New version uploaded, get it here:

http://fileuniverse.com/?p=showitem&ID=1866

Posted: 24 Nov 2005, 17:39
by Zoombie
I'm with Warlord. I dont want to lode up my fave mod and a new map, and find to my chagirin that the map dosent play well with Kurio TA, or UH or XTA (whitch i DO enjoy).

But with FF, space maps are a must...i mean come on! There space ships!

Posted: 24 Nov 2005, 19:52
by Forboding Angel
It should play fine with any OTA based mod.

Including kurota

Posted: 25 Nov 2005, 07:56
by Warlord Zsinj
Note that when I said "mod" I was referring to OTA-based modifications as opposed to total conversions.

Obviously specific maps are needed for TA:FF. Hell, we'll probably throw in some specific maps for SWTA.