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Woot! Babysteps!
Posted: 23 Nov 2005, 23:04
by krogothe
I know it sucks by any standard, but it took me a week to learn a completely new language, and know enough to let the AI build buildings in an alternating fashion and using things like dynamic pointers so im proud of that!
All this thanks to you guys!
Maybe in a couple of weeks Ill have an AI that will build units and maybe even attack???
At any rate, this is how it should look like:

Posted: 24 Nov 2005, 02:11
by Maelstrom
Congrats on getting this far!
Next time, make your flow chart a little smaller, as its a bit hard to read. But from what I did read, it looks quite organised and complete. Keep it up, and we might have (another) good AI to verse in the future.
Posted: 24 Nov 2005, 10:44
by krogothe
I made it in word, with size 6 letters, but then it wouldnt let me resize it properly and I had to make it this huge so it was actually readable sorry
thanks for the encouragement!
Posted: 24 Nov 2005, 20:07
by AF
no source?!
cookie for krogothe.
Posted: 24 Nov 2005, 21:56
by krogothe
I CANT BLOODY CODE THE THING IT DOESNT WORK!!!!
lol honestly though, these pointers are giving me unbelievable amounts of grief! Currently, even copying code from working AIs word per word i cant get my functions to run outside the CGlobalAI class! So although im getting along hapilly coding functions they are all piled up in the main file with no use for them!
Posted: 25 Nov 2005, 19:47
by AF
Perhaps if you posted the source we could help you?
Posted: 25 Nov 2005, 20:06
by Decimator
Now it isn't so rediculously huge.
