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Spring doesn't handle bomb release points properly

Posted: 23 Nov 2005, 22:17
by Caydr
In AA, the advanced bombers have a couple of invisible rotating points beneath them. The outermost point is the bombdrop piece. Problem is, Spring doesn't actually use it the way that OTA does... Seems to just pick a spot in the middle of the model and drop it from there. Sure makes for a neat effect in OTA when bombs come down in a random pattern - great for destroying armies.

Anyway, could this be fixed or gotten past somehow? Maybe He Whose Name Begins With Z And Ends With G But Whose Middle Letters Escape Me might know a way?

Posted: 23 Nov 2005, 22:41
by Gnomre
Post up the script... You're probably just using a trick that worked well in OTA but doesn't really translate to Spring which can be easily modified to work.

Posted: 24 Nov 2005, 05:35
by Caydr

Posted: 24 Nov 2005, 15:04
by GrOuNd_ZeRo
Errrmmm...

There is no way to go around it as far as I know.

Spring handles dropped weapons in the following way:

Drop weapon from the base object ignoring the script completely.

there is no way to go around this, I have tried, also, Spring ALWAYS drops 2 bombs minimum, so some bombers become over-powered, spring also doesn't recognized guided bombs like in OTA which is a pitty.

Posted: 24 Nov 2005, 15:42
by ThundershockeD
not too savvy on scripting tbh but couldn't you go around this by using a missile script but make it slow enough and short ranged enough that it looks like a bomb (also only let it target ground units)