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OCW for Spring

Posted: 23 Nov 2005, 04:47
by RedDragon
ported Over Crude Water from the original game:

Downsized a bit to 24x24 (since 25x25 is not an option)
Off course there's a lot of metal on this map, but it isn't outta proportion:

normal metal extractor produces + 2.0
underwater metal extractor produces + 2.8
moho metal extractor produces + 11.8

Wind 3-9
Tidal 25

Image

Image

Image

Image

And yes, you can fit a 24x24 sized map into a 137 Kb DOWNLOAD

Enjoy this bit of nostalgia from the good ol' days

Re: OCW for Spring

Posted: 23 Nov 2005, 05:02
by Kuroneko
RedDragon wrote:And yes, you can fit a 24x24 sized map into a 137 Kb DOWNLOAD
h4x.

Posted: 23 Nov 2005, 05:07
by RedDragon
Not h4x.

Pwnage 8)

Posted: 23 Nov 2005, 05:47
by TA 3D
Hey just a little feedback. The water needs to be green. Dark Sludge Green. No blue. And not that transparent. Also the lighting needs to adjusted. As in Core Prime is an almost atmosphereless planet. So NO haze or fog, dark and high contrast between shadows and lighted areas. Take a look at some of the between mission screenshots from the campaign. Oh and add the sky box from CPIA. Otherwise looking good.

Posted: 23 Nov 2005, 05:52
by Maelstrom
I agree with TA3D. The name is Over CRUDE Water. That name kinda makes you think of something... well, gross. Not pristine blue. Other wise this is looking to be a good map.

Posted: 23 Nov 2005, 07:35
by Slamoid
24x24 in less than 200k... rock on. Looks great too!

Next up: A 64x64+ map in less than 5mb. 8)

You can do it. I know you can. Do it. Do it now. :twisted:

Posted: 23 Nov 2005, 08:24
by Decimator
Slamoid, I have yet to get mapconv to compile anything bigger than 28x28. Originally, Road to War was 32x32. I had to slowly shrink it to see how big I could make it.

Posted: 23 Nov 2005, 09:27
by GrOuNd_ZeRo
We need the original features converted to spring.

Anyway I agree, CPIA had all the stats that would make a metal map look great :)

Posted: 23 Nov 2005, 09:30
by Das Bruce
The heightmap should be sharper and maybe remove the detaltex.

Posted: 23 Nov 2005, 10:09
by aGorm
Next up: A 64x64+ map in less than 5mb.
Just thought I'd point out that thats impossible...

I think the max is like... 40 or somthing? 32 x 32 is the biggest ive seen and done, but I want to push that some time in the future...

aGorm

Posted: 23 Nov 2005, 10:16
by Das Bruce
Thats going to be one ugly ass texture.

Posted: 23 Nov 2005, 10:27
by aGorm
Ugly?? No... but it might take a few hours to open such a thing...

Also, his small file size ius due to teh fact thats just one texture repeting... All decent metal maps should be as small!

aGorm

Posted: 23 Nov 2005, 11:04
by genblood
Great map ... 8)

Looking forward to playing with others on-line with it ....

Posted: 23 Nov 2005, 18:17
by RedDragon
hehe yeah, it's one 1024x1024 texture repeating itself :lol:

And Das Bruce, i know the edges could/should be sharper from the graphical point of view, but i decided to round them off a bit for 2 purposes; less pathfinding issues, just a tiny bit more of 3D feeling.

Posted: 23 Nov 2005, 19:36
by Min3mat
screw these guys dude blue water rocks, maybe if were to do it in true OTA style make the water black, like oil. NOT green.
compstomps w00t! :D

Posted: 23 Nov 2005, 21:21
by Weaver
I vote for an oilyer look too, and please don't light it from the bottom it just looks wrong to me.

Posted: 23 Nov 2005, 23:17
by aGorm
same... it loks like teh ground goes down!! (ofcourse thats teh fault of teh person that decide to light windows from the top...)

aGorm

Hm

Posted: 23 Nov 2005, 23:59
by Pxtl
On the one hand, that is quite possibly the fugliest map I've ever seen.

On the other hand, I love small download sizes.

I'm so torn.

Oh, wait, I hate metal maps. Nevermind.

Posted: 24 Nov 2005, 05:55
by Warlord Zsinj
Ask ol' zwzsg what his water settings were for CPIA. The green sludge of the water in that map really sold its gloomy effect.

I wonder whether Spring will deal better with the pathfinding issues that really dogged this map in OTA?

Posted: 24 Nov 2005, 06:10
by Maelstrom
You dont really need to ask him, the .smd is included in the .sd7 map file. Just unzip CPIA and nick the .smd from it