Need a way to adjust cubemap FOV
Posted: 23 Nov 2005, 02:25
By default in spring, the FoV rather distorts things that approach the edge of the screen as you rotate your point of view. There needs to be a way to adjust this, as things which are supposed to appear round tend to severely distort into an oval if they're anywhere near the edge of the screen. It's not too bad, and it has some uses in backgrounds that aren't supposed to look geometrically perfect (ie, clouds, etc) but suppose you wanted to have a moon or other spherical object. The distortion begins to make it look oval. I realize this isn't a really, really important thing, but it'd be a great addition if it's not a lot of work.