armor class as unitdef tag?
Posted: 07 Jan 2013, 15:09
Whats the point of armordefs.lua anyway? Why not simply implement armor class as a tag in unit definition?
Having to enter each and every unit manually is pretty annoying (especially when having a lot of copy paste - small change unit variants automatically generated).
Having to enter each and every unit manually is pretty annoying (especially when having a lot of copy paste - small change unit variants automatically generated).