space usage of Red Build/Order Menu
Posted: 31 Dec 2012, 11:50
There are some cases where the menu adds a second page.
For example for the commanders all buildoptions and commands are on page 1 - except "capture" which is alone on page 2.
If they were no flip-page arrows, in this case everything would fit onto the same page.
Similiar:
T2 con vehicle has T2 vehicle lab as only option on page 2
T2 conbot has Juno and Shipyard on page 2. (and compared to commander, two empty rows at top because attack, Dgun etc are missing. So extra wastefull)
etc
Also widgets to hide some command buttons (stop, move, fight,..all the ones not even a newbie clicks) do not work with Red Menu.
tl;dr:
Do not add second page if there will be only one extra row on it.
Make option to hide useless buttons.
With that, in most cases everything will fit onto one page.
For example for the commanders all buildoptions and commands are on page 1 - except "capture" which is alone on page 2.
If they were no flip-page arrows, in this case everything would fit onto the same page.
Similiar:
T2 con vehicle has T2 vehicle lab as only option on page 2
T2 conbot has Juno and Shipyard on page 2. (and compared to commander, two empty rows at top because attack, Dgun etc are missing. So extra wastefull)
etc
Also widgets to hide some command buttons (stop, move, fight,..all the ones not even a newbie clicks) do not work with Red Menu.
tl;dr:
Do not add second page if there will be only one extra row on it.
Make option to hide useless buttons.
With that, in most cases everything will fit onto one page.