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fat commander crushed my windmill!
Posted: 30 Dec 2012, 09:49
by knorke
Re: fat commander crushed my windmill!
Posted: 30 Dec 2012, 14:53
by babbles
it's because you made a vehicle lab on icy run
Re: fat commander crushed my windmill!
Posted: 30 Dec 2012, 15:36
by PicassoCT
the doctor told you not to reclaim them sumos. But you cant hold back, cant you?
Re: fat commander crushed my windmill!
Posted: 31 Dec 2012, 00:28
by Jools
Do you have the disable reclaim widget? That can make commander crush things...
Re: fat commander crushed my windmill!
Posted: 31 Dec 2012, 11:15
by knorke
Jools wrote:Do you have the disable reclaim widget?
this?
http://springrts.com/phpbb/viewtopic.ph ... claim+move
no.
I think it is just normal bouncing units sometimes do. Often they take a bit damage from that but that was the first time I saw something get destroyed.
Re: fat commander crushed my windmill!
Posted: 31 Dec 2012, 12:31
by Kloot
There is some weirdness in the way Spring calculates damage from "skidding" collision impulses, which looks as follows
Code: Select all
damage = dot(-speed(collider), norm(pos(collider) - pos(collidee))) * mass(collider) * 0.02
(for this demo: damage = 3.034783 * 4000.000000 * 0.02 = 242.78264)
and can be enough to destroy fragile little windmills because XTA commanders are fat like yomomma (for example arm_commander.fbi: mass=4000) and move fast enough to make it significant, especially when trying to slip between two buildings.
(proof that the engine can trololo you too, only moar randomly)
Note there is a mod-rule 'allowUnitCollisionDamage' to disable collisions damaging units, though it won't be needed in 92.0 due to the collision handling rewrite done for
this.
Re: fat commander crushed my windmill!
Posted: 31 Dec 2012, 12:42
by PicassoCT
he who gets his commander dropped into a windmillhouse farm - so the pinball effects set in wins..