Imma Nouncin Mah Game!
Posted: 29 Dec 2012, 04:26
http://maackey.us/scorched.html -- Try it out here!
This is a project for my undergraduate thesis (the process of game development -- or something like that), next semester is the second half of the course when it needs to be "done" done. I started working on it seriously late October (Oct. 19 I got my first circle drawn on a canvas ever! yay!) I've still got a lot to do ahead of me, and figured I'd let y'all see it in its current state (and give feedback!) before I press on with trying to publish it & perhaps get some money off it.
List of known bugs:
- lasers pass through everything (will eventually be a feature when I get more weapons)
- "Disabled" player/ai option doesn't work yet
- planet trails don't fade out on death (had to refactor some code and it broke)
planned features: (no telling how long it'll take to implement them though)
- gravity
- more weapons! (I have a few ideas already, but feel encouraged to leave your own ideas)
- hazardous environment (meteors, ion storms, alien spaceships)
- active & passive utility items (shields, detectors, ballistic predictors)
- super awesome AI
- better support for tablets/phones
If you don't mind, please take a little time and answer some helpful questions:
Q1. On a scale of 1-10 how awesome is this game?
Q2. What would you most like to see implemented?
Q3. What is the most glaring flaw?
Q4. How long did you play?
Q5. Is this something you'd tell your friends/family about?
Q6. Have you ever played turn based artillery games before? How does this compare?
Q7. How well does the game run? and on what system?
Q8. (to you Mr. Code Specialist) What horrible nub mistakes have I made hacking away in javascript?
Q9. Any other questions/comments?
This is a project for my undergraduate thesis (the process of game development -- or something like that), next semester is the second half of the course when it needs to be "done" done. I started working on it seriously late October (Oct. 19 I got my first circle drawn on a canvas ever! yay!) I've still got a lot to do ahead of me, and figured I'd let y'all see it in its current state (and give feedback!) before I press on with trying to publish it & perhaps get some money off it.
List of known bugs:
- lasers pass through everything (will eventually be a feature when I get more weapons)
- "Disabled" player/ai option doesn't work yet
- planet trails don't fade out on death (had to refactor some code and it broke)
planned features: (no telling how long it'll take to implement them though)
- gravity
- more weapons! (I have a few ideas already, but feel encouraged to leave your own ideas)
- hazardous environment (meteors, ion storms, alien spaceships)
- active & passive utility items (shields, detectors, ballistic predictors)
- super awesome AI
- better support for tablets/phones
If you don't mind, please take a little time and answer some helpful questions:
Q1. On a scale of 1-10 how awesome is this game?
Q2. What would you most like to see implemented?
Q3. What is the most glaring flaw?
Q4. How long did you play?
Q5. Is this something you'd tell your friends/family about?
Q6. Have you ever played turn based artillery games before? How does this compare?
Q7. How well does the game run? and on what system?
Q8. (to you Mr. Code Specialist) What horrible nub mistakes have I made hacking away in javascript?
Q9. Any other questions/comments?