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Huzzah
Posted: 19 Dec 2012, 08:15
by FLOZi
Re: Huzzah
Posted: 19 Dec 2012, 10:04
by knorke
yes yes nice
wragwargl but i wanted to lua it!
stupid test was looking promising:
http://pastebin.com/wiasxyFa
invisible fakeunit-target flys along with interceptable projectile, weapons shot at fakeunit, if fakeunit is destroyed, so is the projectile.
works but the fakeunit has to be a bit offset from the projectile or they collide. (or weapon has to be collideFriendly=false)
A way to prevent collision between
this projectile and
that unit would be cool...
For what I had in mind (shortrange anti-missile laser thing like in C&C Generals) the aiming reaction time was too slow, with the twice per second updates..
</blog>
But yeah, Huzzah indeed, good work jk :)
Re: Huzzah
Posted: 19 Dec 2012, 11:24
by Forboding Angel
JK, you are awesome, thanks!
Re: Huzzah
Posted: 21 Dec 2012, 16:32
by FLOZi
15:15:40] <[S44]FLOZi> hi jk - all weapons can be interceptors, but which are interceptable? :)
[15:17:29] <[LCC]jK> all too
[15:17:58] <[S44]FLOZi> when was that changed? and tested or assumed? how can you intercept an instant hit like beamlaser or rifle??
[15:18:38] <[LCC]jK> happened in same commit and no, not all combinations make sense/work

Re: Huzzah
Posted: 22 Dec 2012, 09:09
by Forboding Angel
I have wanted a beamlaser interceptor for years. This is frigging awesome.