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questions about vlaunch missiles

Posted: 30 Nov 2012, 22:29
by smoth
Image

Why is there a flare floating above my missile?
how I control the flare size?
how do I control how high it flies up?

Re: questions about vlaunch missiles

Posted: 30 Nov 2012, 22:38
by knorke

Re: questions about vlaunch missiles

Posted: 30 Nov 2012, 22:56
by smoth
changed the radius from 5 to 0.5 same weird floating flare, same GIANT fire coming out the bottom >:|

Re: questions about vlaunch missiles

Posted: 01 Dec 2012, 04:16
by smoth
Image

I would LOVE to know how to alter the appearance of v-launches.

Re: questions about vlaunch missiles

Posted: 01 Dec 2012, 10:18
by PicassoCT
the real annoying thing is that the exaust ceg vannishes once it reaches altitude

Re: questions about vlaunch missiles

Posted: 01 Dec 2012, 13:59
by jK
smoth wrote:I would LOVE to know how to alter the appearance of v-launches.
Use default missile & `fixedLauncher` instead.

Re: questions about vlaunch missiles

Posted: 01 Dec 2012, 16:34
by smoth
jK wrote:
smoth wrote:I would LOVE to know how to alter the appearance of v-launches.
Use default missile & `fixedLauncher` instead.
Only vlaunches can be targeted by other weapons. It is a really cool feature and I hate that I have to give it up

Re: questions about vlaunch missiles

Posted: 01 Dec 2012, 17:32
by smoth
also how do I get the missiles to spread more randomly. Vlaunches when give an accuracy tag all "miss" to the same location.

Re: questions about vlaunch missiles

Posted: 02 Dec 2012, 02:29
by smoth
jK wrote:
smoth wrote:I would LOVE to know how to alter the appearance of v-launches.
Use default missile & `fixedLauncher` instead.
Just tried this. and it doesn't work for me, can you give me an example weapon file? maybe I am doing it wrong but it seems to me this is not working.
*edit*

turned off dance added tracking, it now fires.. this tag sucks.

There is NO WAY to get missiles that fire out and up with a spread using this.